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TTRPGs: broken mechanics vs. abusive players
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<blockquote data-quote="Darth Solo" data-source="post: 8972541" data-attributes="member: 6791759"><p>A broken rule is the one that isn't fun at the table which means it usually gets tossed or changed. I mean look at the D&D spell Wish: it's sooooo broken BUT it's fun so why not? The Time Travel power in superhero games is totally broken for so many in & out of game reasons BUT it's fun so why not? </p><p></p><p>I used to think spellcasters were broken until I played one and realized how much fun it is to Sleep and Fireball everything in sight. There used to be an old D&D rule for Fighters that allowed them to make multiple attacks against 0-1 HD NPCs and monsters but I guess the designers thought it was broken and trashed it BUT in the process they nerfed Fighters in a major way. </p><p></p><p>And is it really abuse when the rule is right there in the book? I've had players want to fight me because my evil NPCs use Persuasion, Deception and Intimidation as deadly weapons that completely neutralize their characters. But --- it's in the book and that's how it works LOL The cool part is when players finally realize that social skills can be more fun that using spells and longswords. </p><p></p><p>As long as we're having fun that's all that matters.</p></blockquote><p></p>
[QUOTE="Darth Solo, post: 8972541, member: 6791759"] A broken rule is the one that isn't fun at the table which means it usually gets tossed or changed. I mean look at the D&D spell Wish: it's sooooo broken BUT it's fun so why not? The Time Travel power in superhero games is totally broken for so many in & out of game reasons BUT it's fun so why not? I used to think spellcasters were broken until I played one and realized how much fun it is to Sleep and Fireball everything in sight. There used to be an old D&D rule for Fighters that allowed them to make multiple attacks against 0-1 HD NPCs and monsters but I guess the designers thought it was broken and trashed it BUT in the process they nerfed Fighters in a major way. And is it really abuse when the rule is right there in the book? I've had players want to fight me because my evil NPCs use Persuasion, Deception and Intimidation as deadly weapons that completely neutralize their characters. But --- it's in the book and that's how it works LOL The cool part is when players finally realize that social skills can be more fun that using spells and longswords. As long as we're having fun that's all that matters. [/QUOTE]
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