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General Tabletop Discussion
*TTRPGs General
TTRPGs that have a "Wagon Train to the Stars" feel?
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<blockquote data-quote="Libertad" data-source="post: 9249312" data-attributes="member: 6750502"><p>Based off of the initial concept for Star Trek, this focuses on science fiction centered around a group of interstellar explorers visiting strange new worlds. In some cases it's for research purposes, others to harvest and exploit the resources of other planets, and in some cases settlers seeking to find a new planet to call home. What ttrpg rulesets best exemplify this feel? The only one which I have more than a passing familiarity is Stars Without Number, whose sector creation tools and emphasis on sandbox play make it quite optimal for this gameplay.</p><p></p><p>Traveller is perhaps the oldest known RPG focusing on this subgenre.</p><p></p><p>40k's Rogue Trader focuses on the PCs being part of a ship's crew venturing into unexplored regions of space for profit.</p><p></p><p>Star Trek has had various ttrpgs, notably the FASA system and more recently Modiphius' Star Trek Adventures.</p><p></p><p>How do these rulesets stack up against SWN? I'm aware that SWN's tools are system-neutral and can likely be used with these other RPGs, but I'm more interested in how well these other RPGs stand on their own.</p></blockquote><p></p>
[QUOTE="Libertad, post: 9249312, member: 6750502"] Based off of the initial concept for Star Trek, this focuses on science fiction centered around a group of interstellar explorers visiting strange new worlds. In some cases it's for research purposes, others to harvest and exploit the resources of other planets, and in some cases settlers seeking to find a new planet to call home. What ttrpg rulesets best exemplify this feel? The only one which I have more than a passing familiarity is Stars Without Number, whose sector creation tools and emphasis on sandbox play make it quite optimal for this gameplay. Traveller is perhaps the oldest known RPG focusing on this subgenre. 40k's Rogue Trader focuses on the PCs being part of a ship's crew venturing into unexplored regions of space for profit. Star Trek has had various ttrpgs, notably the FASA system and more recently Modiphius' Star Trek Adventures. How do these rulesets stack up against SWN? I'm aware that SWN's tools are system-neutral and can likely be used with these other RPGs, but I'm more interested in how well these other RPGs stand on their own. [/QUOTE]
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TTRPGs that have a "Wagon Train to the Stars" feel?
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