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Tucker's Kobolds 5e
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<blockquote data-quote="Nebulous" data-source="post: 7805956" data-attributes="member: 31465"><p>So, I'm running a Phandelver Side Trek Sunday night because some regulars are out of town. I'm going to have 3 factions in play: Orcs of the Wyvern Tor, The Company of the Yellow Banner, and most importantly, a warren of kobolds. Tucker's kobolds. Nasty, trap laying, sneaky little bastard kobolds in their home lair.</p><p></p><p>Three players. One player controls the orc war chief and 9 or 10 orc grunts. Another player controls the Company of the Yellow Banner, which is 5 or 6 NPC classes (including two ratman rogues). The 30 or 40 kobolds are from the MM, but they have a couple Dragonshields and Scale Sorcerers and Inventors to bolster them. AND...and a wyrmling black dragon named Oileye. He's their prized possession to keep alive at all costs. Because one day he will be a great big powerful Oileye.</p><p></p><p>So I'm going to have the orcs and heroes start at opposite sides of the warren. The kobolds know they're being invaded, and I am going to co-DM the kobold side with the player because it will be the most difficult one to run. They don't know any of this yet, it is going to be a surpise.</p><p></p><p>What can I add to make this a really nasty scenario like the legendary Tucker's kobolds? I already have a Murder Hall, molotav cocktails, and a bridge with phosphorous stones that ignites when it touches water. And more.</p><p></p><p>It doesn't matter who "wins" it's just about seeing if the kobolds can repel two separate and very formidable groups clunking through their lair. Oh, and also small tunnels that only a Small creature could squeeze through, that would make it impossible for medium creatures to use the escape exits.</p><p></p><p>The prep work includes stat blocks for all of the orcs, heroes and kobolds, so the player will have those in hand from the start. And building a map big enough to incorporate an entire kobold warren and dozens and dozens of enemies. I'm pretty excited about this, but if anyone wants to add some ideas I'm all ears.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 7805956, member: 31465"] So, I'm running a Phandelver Side Trek Sunday night because some regulars are out of town. I'm going to have 3 factions in play: Orcs of the Wyvern Tor, The Company of the Yellow Banner, and most importantly, a warren of kobolds. Tucker's kobolds. Nasty, trap laying, sneaky little bastard kobolds in their home lair. Three players. One player controls the orc war chief and 9 or 10 orc grunts. Another player controls the Company of the Yellow Banner, which is 5 or 6 NPC classes (including two ratman rogues). The 30 or 40 kobolds are from the MM, but they have a couple Dragonshields and Scale Sorcerers and Inventors to bolster them. AND...and a wyrmling black dragon named Oileye. He's their prized possession to keep alive at all costs. Because one day he will be a great big powerful Oileye. So I'm going to have the orcs and heroes start at opposite sides of the warren. The kobolds know they're being invaded, and I am going to co-DM the kobold side with the player because it will be the most difficult one to run. They don't know any of this yet, it is going to be a surpise. What can I add to make this a really nasty scenario like the legendary Tucker's kobolds? I already have a Murder Hall, molotav cocktails, and a bridge with phosphorous stones that ignites when it touches water. And more. It doesn't matter who "wins" it's just about seeing if the kobolds can repel two separate and very formidable groups clunking through their lair. Oh, and also small tunnels that only a Small creature could squeeze through, that would make it impossible for medium creatures to use the escape exits. The prep work includes stat blocks for all of the orcs, heroes and kobolds, so the player will have those in hand from the start. And building a map big enough to incorporate an entire kobold warren and dozens and dozens of enemies. I'm pretty excited about this, but if anyone wants to add some ideas I'm all ears. [/QUOTE]
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