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D&D Older Editions
Tucker's Kobolds in 4E? (FR) (Spellgard)
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<blockquote data-quote="Graf" data-source="post: 5396902" data-attributes="member: 3087"><p>The net trap idea is pretty good! Thanks. I don't think it works for the first trap (the idea is that the kobolds are running away in a disorganized fashion so it would be weird to have a bunch of well armed kobolds standing around the corner) but it would be great as the party gets deeper in.</p><p></p><p>Some of the encounters have to be monsterless, the point of the encounter is that the monsters are fleeing and the traps were set (potentially a long time ago) to allow them to escape.</p><p></p><p>The other ideas I have right now are</p><p>Collapsing Wall (attacks an area, hit immobilizes save ends, miss slows, send attack (wider area) blind to end of next turn from dust cloud)</p><p>Hole in passage to stab a squeezing PC by as they move by</p><p>Board over Kruthak pit (medium creature suffer attack to reflex defense)</p><p>One of the old doors from spellgard has been repurposed and does something (kind of breaks the magic rule but I love the idea of this big door to nowhere that they close with a glowing symbol on it that shoots a ray or something)</p><p></p><p>I know monster damage has been revised. Was trap damage?</p></blockquote><p></p>
[QUOTE="Graf, post: 5396902, member: 3087"] The net trap idea is pretty good! Thanks. I don't think it works for the first trap (the idea is that the kobolds are running away in a disorganized fashion so it would be weird to have a bunch of well armed kobolds standing around the corner) but it would be great as the party gets deeper in. Some of the encounters have to be monsterless, the point of the encounter is that the monsters are fleeing and the traps were set (potentially a long time ago) to allow them to escape. The other ideas I have right now are Collapsing Wall (attacks an area, hit immobilizes save ends, miss slows, send attack (wider area) blind to end of next turn from dust cloud) Hole in passage to stab a squeezing PC by as they move by Board over Kruthak pit (medium creature suffer attack to reflex defense) One of the old doors from spellgard has been repurposed and does something (kind of breaks the magic rule but I love the idea of this big door to nowhere that they close with a glowing symbol on it that shoots a ray or something) I know monster damage has been revised. Was trap damage? [/QUOTE]
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Tucker's Kobolds in 4E? (FR) (Spellgard)
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