Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Tucker's Kobolds -- really that tough a challenge?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Zardoz" data-source="post: 4618956" data-attributes="member: 704"><p>I disagree with rounser. I concede the idea is not exactly new, and that it has been examined and picked apart many times. However, like anything else in D&D, as long as the players at the table get something worthwhile from it, its worth considering.</p><p></p><p>The basic idea behind Tuckers Kobolds is to try to kill the PC's without relying on any of the normal means which put them well beyond the Kobolds in tactical terms. The article made a point of several things.</p><p></p><p> - The Kobolds stayed well out of melee using murder holes and constrictive corridors.</p><p> - The Kobolds would break line of sight by using smoke screens and obstructions</p><p> - The Kobolds would get around high AC by using traps to inflict damage.</p><p></p><p>What you have to keep in mind is that this is not a the PC's vs Kobolds in normal combat. This is more akin to being placed in a very difficult skill challenge like situation where the PC's have to use realtime problem solving instead of skill rolls. How do you kill Kobolds that you cannot establish line of sight with? How do you avoid burning to death when the oil soaked corridors are set on fire? How do you avoid suffocation from the smoke? How do you keep your very weak pack mules alive, or do you just abandon them and much of your equipment?</p><p></p><p>More to the point, Tuckers Kobolds can be seen as a challenge to the DM. Is it possible to challenge a reasonably high level party without simply using bigger monsters at them? Its not about the monsters. Its about creating a dungeon that is very dangerous without putting Spheres of Annihilation in dark doorways or relying on save or die effects.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 4618956, member: 704"] I disagree with rounser. I concede the idea is not exactly new, and that it has been examined and picked apart many times. However, like anything else in D&D, as long as the players at the table get something worthwhile from it, its worth considering. The basic idea behind Tuckers Kobolds is to try to kill the PC's without relying on any of the normal means which put them well beyond the Kobolds in tactical terms. The article made a point of several things. - The Kobolds stayed well out of melee using murder holes and constrictive corridors. - The Kobolds would break line of sight by using smoke screens and obstructions - The Kobolds would get around high AC by using traps to inflict damage. What you have to keep in mind is that this is not a the PC's vs Kobolds in normal combat. This is more akin to being placed in a very difficult skill challenge like situation where the PC's have to use realtime problem solving instead of skill rolls. How do you kill Kobolds that you cannot establish line of sight with? How do you avoid burning to death when the oil soaked corridors are set on fire? How do you avoid suffocation from the smoke? How do you keep your very weak pack mules alive, or do you just abandon them and much of your equipment? More to the point, Tuckers Kobolds can be seen as a challenge to the DM. Is it possible to challenge a reasonably high level party without simply using bigger monsters at them? Its not about the monsters. Its about creating a dungeon that is very dangerous without putting Spheres of Annihilation in dark doorways or relying on save or die effects. END COMMUNICATION [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tucker's Kobolds -- really that tough a challenge?
Top