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Tucker's Kobolds -- really that tough a challenge?
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<blockquote data-quote="ProfessorCirno" data-source="post: 4619022" data-attributes="member: 65637"><p>You're essentially asking why the US didn't win Vietnam, if you'll excuse the analogy that will get me rightly and justly yelled at. The whole point behind Tucker's Kobolds is that they used highly inventive and non-conventional means of fighting. Fireball wouldn't work because, back then, a fireball filled up as much space as it was supposed to - throw it in an enclosed area, it bursts <strong>out</strong> of the enclosed area and onto you.</p><p></p><p>Remember, the traps weren't the simple wall-falls-on-you variety. Does Detect Traps work to find grease under your feet for future lighting? Does it detect burning roadblocks the kobolds are going to manually throw down at you?</p><p></p><p>The other thing to remember about Tucker's Kobolds is that it wasn't limited to kobolds. Kobolds were used to demonstrate how even the weakest race in the game could bring terror to higher levels if used intelligently. You're falling prey to a thought process a lot of people do when discussing games - you're armchairing it. Very few parties plan out their <em>exact</em> tactics right before a battle, because very few parties know exactly what they're up against. They ready their cloudkill spells and run in, only to find the kobolds have put grates in the floor in key areas to make it sink down. They start throwing fireballs only to notice afterwards the trail of oil leading to their feet. That was the threat of Tucker's Kobolds - they were unconventional, so you <strong>couldn't</strong> plan around them.</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 4619022, member: 65637"] You're essentially asking why the US didn't win Vietnam, if you'll excuse the analogy that will get me rightly and justly yelled at. The whole point behind Tucker's Kobolds is that they used highly inventive and non-conventional means of fighting. Fireball wouldn't work because, back then, a fireball filled up as much space as it was supposed to - throw it in an enclosed area, it bursts [B]out[/B] of the enclosed area and onto you. Remember, the traps weren't the simple wall-falls-on-you variety. Does Detect Traps work to find grease under your feet for future lighting? Does it detect burning roadblocks the kobolds are going to manually throw down at you? The other thing to remember about Tucker's Kobolds is that it wasn't limited to kobolds. Kobolds were used to demonstrate how even the weakest race in the game could bring terror to higher levels if used intelligently. You're falling prey to a thought process a lot of people do when discussing games - you're armchairing it. Very few parties plan out their [I]exact[/I] tactics right before a battle, because very few parties know exactly what they're up against. They ready their cloudkill spells and run in, only to find the kobolds have put grates in the floor in key areas to make it sink down. They start throwing fireballs only to notice afterwards the trail of oil leading to their feet. That was the threat of Tucker's Kobolds - they were unconventional, so you [B]couldn't[/B] plan around them. [/QUOTE]
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Tucker's Kobolds -- really that tough a challenge?
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