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*TTRPGs General
Tucker's Kobolds -- really that tough a challenge?
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<blockquote data-quote="Wik" data-source="post: 4619172" data-attributes="member: 40177"><p>Yeah. Tucker's Kobolds are great, but they justified some pretty bad "I know my PCs, so I'll make an encounter using monsters acting 'intelligently' that will counteract all of their powers". </p><p></p><p>For example, if the PCs use Cloudkill a lot, the grates in the floor trick would be a counteract. It's sort of like saying "hey, I've seen you do this trick a million times before, so these NPCs will be designed specifically to stop you, even though that's not very realistic". </p><p></p><p>The other time it can be cheesy is when the PCs fight your kobolds, and you develop random stops to their powers. "What, cloudkill? No, they, uh... have grates in the floor so the cloudkill doesn't work?".</p><p></p><p>That being said, it can be a lot of fun to throw an encounter at the PCs like Tucker's Kobolds - especially in 1e, where you were not entirely sure which PCs would be thrown at you (many players had multiple PCs, back in the day...). You think of counters to typical problems, and see how fast your PCs can think on their feet.</p></blockquote><p></p>
[QUOTE="Wik, post: 4619172, member: 40177"] Yeah. Tucker's Kobolds are great, but they justified some pretty bad "I know my PCs, so I'll make an encounter using monsters acting 'intelligently' that will counteract all of their powers". For example, if the PCs use Cloudkill a lot, the grates in the floor trick would be a counteract. It's sort of like saying "hey, I've seen you do this trick a million times before, so these NPCs will be designed specifically to stop you, even though that's not very realistic". The other time it can be cheesy is when the PCs fight your kobolds, and you develop random stops to their powers. "What, cloudkill? No, they, uh... have grates in the floor so the cloudkill doesn't work?". That being said, it can be a lot of fun to throw an encounter at the PCs like Tucker's Kobolds - especially in 1e, where you were not entirely sure which PCs would be thrown at you (many players had multiple PCs, back in the day...). You think of counters to typical problems, and see how fast your PCs can think on their feet. [/QUOTE]
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Tucker's Kobolds -- really that tough a challenge?
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