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Tucker's Kobolds -- really that tough a challenge?
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<blockquote data-quote="Edena_of_Neith" data-source="post: 4619627" data-attributes="member: 2020"><p>I remember Tucker's Kobolds.</p><p> Remember that these critters had access to an arsenal of items to help them, had a whole webwork of tunnels to crawl through, and they were extremely competent guerilla fighters. They also were endlessly patient, completely ruthless, set a new precedent in ruthlessness, and there were a lot of them.</p><p></p><p> I would wager them against even a large, competent party of 7th and 8th level characters.</p><p></p><p> In 3rd edition, they could have challenged a large 9th or 10th level party, even if the kobolds were only 1st level, due to the large number of classes (and all the spell-using classes) available to them.</p><p> If the kobolds were higher level, they could have challenged parties with levels in their teens.</p><p></p><p> *Tucker's Kobold's* would have been 10th level or even higher, in 3E.</p><p> In this case, they could have taken on a large party where party levels were 20th or higher.</p><p></p><p> Remember the overwhelming power of Instant Kill Poison, a common favorite of monsters in 1E and 2E. (A round lasted one minute, long enough for the poison to take effect and incapacitate totally.)</p><p> Poison was a Save or Die affair, and your chances weren't real good of making the Save unless you were high level (not even if you were a dwarf.)</p><p> Tucker's Kobolds had no qualm about using poison ... or monsters they found (like Carrion Crawls or Green Slime) or other nasty things (like improvised traps, pit traps, collapsing ceilings, oil slicks, and even crude explosives or explosive gasses.)</p><p></p><p> Tucker's Kobolds never made morale checks, never lost their will to fight, would never stop (the Terminator would have liked them.)</p><p> The party they attacked, was psychologically overwhelmed by the attack, the endless attack that kept on coming, first taking their animals, then their hirelings, then their henchmen, then finally them, one by one.</p><p></p><p> Tucker's Kobolds, aren't something any character I ever ran would want to run into. The only exceptions being a human paladin of mine named Osilovar, who would have blown his great horn and fought the glorious fight, and my Haldendreeva elven girl Trillirra, who would have fought them tooth and nail, killing (and eating) them one by one.</p><p></p><p> I'd rather have an enemy army of kender (armed with high powered magic) to deal with, than Tucker's Kobolds.</p><p> I think Raistlin would agree with me (and even Mordenkainen and Elminster, too.)</p><p></p><p> Tucker's Kobolds could have completely messed up the drow city of Menzoberranzan, and I don't say THAT lightly!</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 4619627, member: 2020"] I remember Tucker's Kobolds. Remember that these critters had access to an arsenal of items to help them, had a whole webwork of tunnels to crawl through, and they were extremely competent guerilla fighters. They also were endlessly patient, completely ruthless, set a new precedent in ruthlessness, and there were a lot of them. I would wager them against even a large, competent party of 7th and 8th level characters. In 3rd edition, they could have challenged a large 9th or 10th level party, even if the kobolds were only 1st level, due to the large number of classes (and all the spell-using classes) available to them. If the kobolds were higher level, they could have challenged parties with levels in their teens. *Tucker's Kobold's* would have been 10th level or even higher, in 3E. In this case, they could have taken on a large party where party levels were 20th or higher. Remember the overwhelming power of Instant Kill Poison, a common favorite of monsters in 1E and 2E. (A round lasted one minute, long enough for the poison to take effect and incapacitate totally.) Poison was a Save or Die affair, and your chances weren't real good of making the Save unless you were high level (not even if you were a dwarf.) Tucker's Kobolds had no qualm about using poison ... or monsters they found (like Carrion Crawls or Green Slime) or other nasty things (like improvised traps, pit traps, collapsing ceilings, oil slicks, and even crude explosives or explosive gasses.) Tucker's Kobolds never made morale checks, never lost their will to fight, would never stop (the Terminator would have liked them.) The party they attacked, was psychologically overwhelmed by the attack, the endless attack that kept on coming, first taking their animals, then their hirelings, then their henchmen, then finally them, one by one. Tucker's Kobolds, aren't something any character I ever ran would want to run into. The only exceptions being a human paladin of mine named Osilovar, who would have blown his great horn and fought the glorious fight, and my Haldendreeva elven girl Trillirra, who would have fought them tooth and nail, killing (and eating) them one by one. I'd rather have an enemy army of kender (armed with high powered magic) to deal with, than Tucker's Kobolds. I think Raistlin would agree with me (and even Mordenkainen and Elminster, too.) Tucker's Kobolds could have completely messed up the drow city of Menzoberranzan, and I don't say THAT lightly! [/QUOTE]
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Tucker's Kobolds -- really that tough a challenge?
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