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*TTRPGs General
Tucker's Kobolds -- really that tough a challenge?
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<blockquote data-quote="timbannock" data-source="post: 4620102" data-attributes="member: 17913"><p>As long as it's not the first action the kobolds take in the entire dungeon, I don't see the issue here: If the PCs use any kind of ranged attack, why wouldn't one of the (presumably many) kobolds ready an action to close the grate REGARDLESS of what they expect to have flung at them.</p><p></p><p>In other words, if the kobolds suspect that the PCs have ANY means of returning fire through the murder hole/window/whatever, why wouldn't one of them want to control the opening so that they could block whatever that attack might be?</p><p></p><p>Though I definitely agree there's a huge potential for abuse in this situation, I think the initial idea is that these kobolds had probably either experienced adventurers before or had heard stories and knew that adventurers might come to wherever they are. Fighting on your home turf if you're prepared at all should provide some huge benefits, thus the term "home field advantage."</p><p></p><p>I think it's interesting that people think the abuse might come from DMs giving the kobolds too many resources (and potentially endlessly renewable ones at that). I totally agree that such a situation is likely. But if you look back at older modules (Temple of Elemental Evil for one) and at Gygax's Castle Zagyg, there's actually tons of info on how the enemies replenish resources once assaulted. I think that's something that's missing from most of the new adventures, and it's glossed over a lot by DMs (notably because sometimes it seems a little crazy and unrealistic, such as ToEE's case).</p><p></p><p>Worth noting, however.</p></blockquote><p></p>
[QUOTE="timbannock, post: 4620102, member: 17913"] As long as it's not the first action the kobolds take in the entire dungeon, I don't see the issue here: If the PCs use any kind of ranged attack, why wouldn't one of the (presumably many) kobolds ready an action to close the grate REGARDLESS of what they expect to have flung at them. In other words, if the kobolds suspect that the PCs have ANY means of returning fire through the murder hole/window/whatever, why wouldn't one of them want to control the opening so that they could block whatever that attack might be? Though I definitely agree there's a huge potential for abuse in this situation, I think the initial idea is that these kobolds had probably either experienced adventurers before or had heard stories and knew that adventurers might come to wherever they are. Fighting on your home turf if you're prepared at all should provide some huge benefits, thus the term "home field advantage." I think it's interesting that people think the abuse might come from DMs giving the kobolds too many resources (and potentially endlessly renewable ones at that). I totally agree that such a situation is likely. But if you look back at older modules (Temple of Elemental Evil for one) and at Gygax's Castle Zagyg, there's actually tons of info on how the enemies replenish resources once assaulted. I think that's something that's missing from most of the new adventures, and it's glossed over a lot by DMs (notably because sometimes it seems a little crazy and unrealistic, such as ToEE's case). Worth noting, however. [/QUOTE]
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Tucker's Kobolds -- really that tough a challenge?
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