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Tucker's Kobolds -- really that tough a challenge?
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<blockquote data-quote="Achan hiArusa" data-source="post: 4620437" data-attributes="member: 2597"><p>No, the real silly thing is having a world with magic and not having sentient beings who know how to counter those tactics. Its ridiculous to assume that somebody is going to build a castle without knowing about magic that can counter it. Anyone in a D&D fantasy world who builds defenses will have ranks in Knowledge (Arcana) and will build to his capabilities.</p><p></p><p>As for the Kobolds. A 1st/2nd edition kobold village will have 693 adults (400 fighting males, 10 leaders, 40 bodyguards, 1 chieftain, 8 guards, 1 Shaman, probably 2 shaman apprentices, 231 females, plus 46 young). With a CR 1/4 encounter multiplied by about 8 factors of 2 the village will have about 2,600 gp in goods. That will buy 26,000 vials of oil. Say they trade with Drow (or trade with people who trade with Drow) then the could buy drow poison (75 gp), that would buy 34 vials of sleep poison. In my estimation, screw the PCs, if the monsters have resources they should use them, and the PCs should be lucky if they get anything out of the encounter.</p><p></p><p>Its not always just kobolds. When fiends were reintroduced into 2e one of the quotes was to the tune of: a Pit Fiend is not bigger ogre with scads of hit points and magical abilities, fiends are subtle manipulators, with high intelligences, and millenia to plot. But most people use them as bigger, dumb Ogres with magical abilities.</p></blockquote><p></p>
[QUOTE="Achan hiArusa, post: 4620437, member: 2597"] No, the real silly thing is having a world with magic and not having sentient beings who know how to counter those tactics. Its ridiculous to assume that somebody is going to build a castle without knowing about magic that can counter it. Anyone in a D&D fantasy world who builds defenses will have ranks in Knowledge (Arcana) and will build to his capabilities. As for the Kobolds. A 1st/2nd edition kobold village will have 693 adults (400 fighting males, 10 leaders, 40 bodyguards, 1 chieftain, 8 guards, 1 Shaman, probably 2 shaman apprentices, 231 females, plus 46 young). With a CR 1/4 encounter multiplied by about 8 factors of 2 the village will have about 2,600 gp in goods. That will buy 26,000 vials of oil. Say they trade with Drow (or trade with people who trade with Drow) then the could buy drow poison (75 gp), that would buy 34 vials of sleep poison. In my estimation, screw the PCs, if the monsters have resources they should use them, and the PCs should be lucky if they get anything out of the encounter. Its not always just kobolds. When fiends were reintroduced into 2e one of the quotes was to the tune of: a Pit Fiend is not bigger ogre with scads of hit points and magical abilities, fiends are subtle manipulators, with high intelligences, and millenia to plot. But most people use them as bigger, dumb Ogres with magical abilities. [/QUOTE]
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Tucker's Kobolds -- really that tough a challenge?
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