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Tucker's Kobolds -- really that tough a challenge?
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<blockquote data-quote="Edena_of_Neith" data-source="post: 4621811" data-attributes="member: 2020"><p>You are talking apples and oranges here, guys.</p><p></p><p> At *that time*, when Tucker's Kobolds were seen in Dragon Magazine, the gaming culture was much more of an 'anything goes' mentality, and much less of today's 'balanced' mentality.</p><p></p><p> Look at the article that was printed. That article came from a specific member of a group, upon whose party Tucker's Kobolds the DM had sicced.</p><p> That party was either TPKed, or very close to it.</p><p></p><p> 'Anything goes' was THE motto of Tucker's Kobolds.</p><p> Things that would be considered unfair, unreasonable, unbalanced, or game-breaking, abusive, were Standard Operating Procedure for these critters.</p><p></p><p> Even in *that* environment, they only fit *if* the DM was willing to be *extremely* hard on his players, and the players were accustomed (very accustomed) to their DM being extremely hard on them.</p><p> Otherwise, it would not have worked, not even back then.</p><p></p><p> In *today's* environment of balance, balanced encounters, balanced spells, balanced challenges, fight and rest, and so on, Tucker's Kobolds aren't going to fit.</p><p> I mean, how many groups today will desire that the DM do everything he *can* to achieve a TPK (short of an outright 'you're dead'), desire the DM do everything he *can* to mess them over, to mess with them, and who can tolerate and deal with the loss of just about everything they possess (magical items included), the loss of hirelings and henchmen, the loss of all acquired treasure, while an army of insane, maniac kobolds runs circles around them?</p><p></p><p> Tucker's Kobolds were kind of a low level Tomb of Horrors.</p><p> They should be treated as such. They are not there to give anyone an even break. They are not easy, fair, or balanced opponents. They are the Kobolds from the Abyss, they want to Party, and you've got an Engraved Invitation You Can't Refuse to the Masquerade Ball.</p><p></p><p> EDIT: Some of you know I take a lasse faire attitude towards the casting of magical spells. Fortunately, the original Tucker's Kobolds did not have magical spells. In 3E, they *could.* Trust me, if you go there, we're talking about ... well, I think the party might just PREFER the congenial Tomb of Horrors over Tucker's Kobolds, come to think of it. Much safer, and far more reasonable.</p><p> But they don't need spells. Even without spells, Tucker's Kobolds have enough firepower, and the ruthless will to use it, to take on a goodly part of the City of Greyhawk.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 4621811, member: 2020"] You are talking apples and oranges here, guys. At *that time*, when Tucker's Kobolds were seen in Dragon Magazine, the gaming culture was much more of an 'anything goes' mentality, and much less of today's 'balanced' mentality. Look at the article that was printed. That article came from a specific member of a group, upon whose party Tucker's Kobolds the DM had sicced. That party was either TPKed, or very close to it. 'Anything goes' was THE motto of Tucker's Kobolds. Things that would be considered unfair, unreasonable, unbalanced, or game-breaking, abusive, were Standard Operating Procedure for these critters. Even in *that* environment, they only fit *if* the DM was willing to be *extremely* hard on his players, and the players were accustomed (very accustomed) to their DM being extremely hard on them. Otherwise, it would not have worked, not even back then. In *today's* environment of balance, balanced encounters, balanced spells, balanced challenges, fight and rest, and so on, Tucker's Kobolds aren't going to fit. I mean, how many groups today will desire that the DM do everything he *can* to achieve a TPK (short of an outright 'you're dead'), desire the DM do everything he *can* to mess them over, to mess with them, and who can tolerate and deal with the loss of just about everything they possess (magical items included), the loss of hirelings and henchmen, the loss of all acquired treasure, while an army of insane, maniac kobolds runs circles around them? Tucker's Kobolds were kind of a low level Tomb of Horrors. They should be treated as such. They are not there to give anyone an even break. They are not easy, fair, or balanced opponents. They are the Kobolds from the Abyss, they want to Party, and you've got an Engraved Invitation You Can't Refuse to the Masquerade Ball. EDIT: Some of you know I take a lasse faire attitude towards the casting of magical spells. Fortunately, the original Tucker's Kobolds did not have magical spells. In 3E, they *could.* Trust me, if you go there, we're talking about ... well, I think the party might just PREFER the congenial Tomb of Horrors over Tucker's Kobolds, come to think of it. Much safer, and far more reasonable. But they don't need spells. Even without spells, Tucker's Kobolds have enough firepower, and the ruthless will to use it, to take on a goodly part of the City of Greyhawk. [/QUOTE]
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