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Tucker's Kobolds -- really that tough a challenge?
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<blockquote data-quote="Old_school_overlord" data-source="post: 4623120" data-attributes="member: 60631"><p>I just finished a long session for my adventurers - 6 players who are all fairly new to D&D - that was inspired by the Tucker's kobolds article (I'd been planning it for some time).</p><p></p><p>The group:</p><p>9th level Paladin (Gloria)</p><p>9th level Rogue/Swordsage (Lmax)</p><p>9th level Lizardfolk Swordsage (Salith)</p><p>8th level Sorcerer (Dorvet)</p><p>8th level Cleric (Gwilin)</p><p>8th level Bard (Melody)</p><p></p><p>They know the Kobolds are in contact with the Dragon Meerthrax who posses a widget they require for plot purposes, and had bargained for information from a nearby cabal of Gauths.</p><p></p><p>Entering the winding tunnels they passed a small concealed sentry post (which had provided a kobold with a nice view of them as they stood at the tunnel mouth preparing to go in) and walked past some open doors without paying too much attention. 20 ft further down the corridor and portcullis are slamming down behind them and in the middle of their marching order splitting the party, Lomax the Rogue spots the murder holes in the ceiling a fraction of a second before gallons of boiling water are poured down onto them.</p><p></p><p>Two of them move down the tunnel to secure it, while the rest start to try to lift the portcullis. A pair of kobold archers take pot shots to little effect and are taken down by a barrage of magic missiles and shadow garrotes, meanwhile long spears stab down at their heads, inflicting some irritating grazes and behind them a pair of Kobolds who have dropped down from the a hatch in the ceiling bar the doors shut to prevent them escaping. By this point the portcullis has been lifted and party members quickly duck under, another archer appears down the corridor and is charged by Lomax who falls into the pit trap the kobold was standing behind <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(:" title="Smile (:" data-smilie="1"data-shortname="(:" />devil<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. The party hastily move down the corridor and the stragglers are pelted with alchemist fire before they manage to get beyond the reach of the murder holes. Having fished Lomax out the Pit they proceed cautiously down the tunnel, into a large squarish chamber with double doors at the far side.</p><p></p><p>They nervously start to cross the room, calling out to the unseen Kobolds that they wish to talk to peacefully with their leaders - The Red Rock warren aren't having any of it though, and the 4 archers from each side open fire at them. Noticing that the arrow slits to the left are at floor level (compared to the elevated ones of the right) Melody charges over to attempt to skewer one of them, and instead manages to fall into the spiked pit directly in front of the archer. At this point they realised that neither of the Swordsages had bothered bringing ranged weapons, and an protracted fire fight broke out that was complicated by the other sentries arriving from behind, having slipped out the secret door into the tunnel.</p><p></p><p>That's a quick summary of the first couple of rooms, it made a great change from "I am lord Doom-Helmet, prepare to die.." and some uber bad guy getting taken down in one round - instead at least a hunded Kobolds have already fallen before them, and after being set on fire for the tenth time, I've never seen such bloodlust from my players!</p></blockquote><p></p>
[QUOTE="Old_school_overlord, post: 4623120, member: 60631"] I just finished a long session for my adventurers - 6 players who are all fairly new to D&D - that was inspired by the Tucker's kobolds article (I'd been planning it for some time). The group: 9th level Paladin (Gloria) 9th level Rogue/Swordsage (Lmax) 9th level Lizardfolk Swordsage (Salith) 8th level Sorcerer (Dorvet) 8th level Cleric (Gwilin) 8th level Bard (Melody) They know the Kobolds are in contact with the Dragon Meerthrax who posses a widget they require for plot purposes, and had bargained for information from a nearby cabal of Gauths. Entering the winding tunnels they passed a small concealed sentry post (which had provided a kobold with a nice view of them as they stood at the tunnel mouth preparing to go in) and walked past some open doors without paying too much attention. 20 ft further down the corridor and portcullis are slamming down behind them and in the middle of their marching order splitting the party, Lomax the Rogue spots the murder holes in the ceiling a fraction of a second before gallons of boiling water are poured down onto them. Two of them move down the tunnel to secure it, while the rest start to try to lift the portcullis. A pair of kobold archers take pot shots to little effect and are taken down by a barrage of magic missiles and shadow garrotes, meanwhile long spears stab down at their heads, inflicting some irritating grazes and behind them a pair of Kobolds who have dropped down from the a hatch in the ceiling bar the doors shut to prevent them escaping. By this point the portcullis has been lifted and party members quickly duck under, another archer appears down the corridor and is charged by Lomax who falls into the pit trap the kobold was standing behind (:devil:). The party hastily move down the corridor and the stragglers are pelted with alchemist fire before they manage to get beyond the reach of the murder holes. Having fished Lomax out the Pit they proceed cautiously down the tunnel, into a large squarish chamber with double doors at the far side. They nervously start to cross the room, calling out to the unseen Kobolds that they wish to talk to peacefully with their leaders - The Red Rock warren aren't having any of it though, and the 4 archers from each side open fire at them. Noticing that the arrow slits to the left are at floor level (compared to the elevated ones of the right) Melody charges over to attempt to skewer one of them, and instead manages to fall into the spiked pit directly in front of the archer. At this point they realised that neither of the Swordsages had bothered bringing ranged weapons, and an protracted fire fight broke out that was complicated by the other sentries arriving from behind, having slipped out the secret door into the tunnel. That's a quick summary of the first couple of rooms, it made a great change from "I am lord Doom-Helmet, prepare to die.." and some uber bad guy getting taken down in one round - instead at least a hunded Kobolds have already fallen before them, and after being set on fire for the tenth time, I've never seen such bloodlust from my players! [/QUOTE]
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