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*TTRPGs General
Tucker's Kobolds -- really that tough a challenge?
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<blockquote data-quote="SHARK" data-source="post: 4624000" data-attributes="member: 1131"><p>Greetings!</p><p></p><p>Good points, my friend, good points! I understand your criticisms of the *Tucker's Kobolds* much clearer now after reading your extensive critique. You know I'm *Old School* too.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I agree generally with your critique--though I have to say also, that it seems to me that if a DM is going to challenge high-level PC's, *and* avoid simply using the endless treadmill of ever-stronger monsters--that some good creativity and improvisation of lower-level creatures, or monsters long-thought of as more *mundane* may be quite useful, as well as entertaining, true? Tucker's Kobolds seems to be an example in that direction to inspire DM's with ideas on how to do so. (Though, admittedly, some of the mechanics and reasoning may be suspect, as you noted well)<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>What do you think of the "Axe of the Dwarvish Lords", anyways? (I guess I never did pick that one up!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p>However, as an aside to the *Endless Supply* problem that you note with *Tucker's Kobolds*--as well as some of the tactics--what if the DM were to say, well, the Kobolds are allied with *Sauron* and since Sauron wants to gain their absolute loyalty, has impressed them with the abundant supply of all manner of tools, equipment, oil, poisons, and so on? In addition, perhaps some master Assassins and a few *Black Wizards*, etc, etc, spent some time in the past training the kobold tribe?<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Semper Fidelis,</p><p></p><p>SHARK</p></blockquote><p></p>
[QUOTE="SHARK, post: 4624000, member: 1131"] Greetings! Good points, my friend, good points! I understand your criticisms of the *Tucker's Kobolds* much clearer now after reading your extensive critique. You know I'm *Old School* too.;) I agree generally with your critique--though I have to say also, that it seems to me that if a DM is going to challenge high-level PC's, *and* avoid simply using the endless treadmill of ever-stronger monsters--that some good creativity and improvisation of lower-level creatures, or monsters long-thought of as more *mundane* may be quite useful, as well as entertaining, true? Tucker's Kobolds seems to be an example in that direction to inspire DM's with ideas on how to do so. (Though, admittedly, some of the mechanics and reasoning may be suspect, as you noted well);) What do you think of the "Axe of the Dwarvish Lords", anyways? (I guess I never did pick that one up!:)) However, as an aside to the *Endless Supply* problem that you note with *Tucker's Kobolds*--as well as some of the tactics--what if the DM were to say, well, the Kobolds are allied with *Sauron* and since Sauron wants to gain their absolute loyalty, has impressed them with the abundant supply of all manner of tools, equipment, oil, poisons, and so on? In addition, perhaps some master Assassins and a few *Black Wizards*, etc, etc, spent some time in the past training the kobold tribe?:) Semper Fidelis, SHARK [/QUOTE]
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