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Tucker's Kobolds -- really that tough a challenge?
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<blockquote data-quote="Edena_of_Neith" data-source="post: 4625140" data-attributes="member: 2020"><p>Back then, an experienced party need not have even fired a Fireball. They could do the same thing with Spectral Force.</p><p> Here's how this is constructed:</p><p></p><p> (long ago)</p><p></p><p> Illusionist Master: Master Apprentice, stand still! (illusionist does)</p><p> Wizard: (fires weak, 5d6 fireball at apprentice, no attempt at save.)</p><p> Cleric: (heal on apprentice, before his soul can leave his body. Heals the insanity caused by the shock, as well.)</p><p> Illusionist Master: You can now reproduce the exact effects of being hit by a Fireball (poor illusionists ...)</p><p></p><p> (recently)</p><p></p><p> Illusionist to Party: On my signal, I will throw the illusionary Fireball. We will practice this now, with weak (5d6) fireballs, until all of you are immune, can will to disbelieve.</p><p> Party (some groaning) : Ok</p><p> Party: (practices, some instantly saving and immune, others hurt but surviving the weak fireball effect, until they also are immune.)</p><p> Party - eventually: Ready!</p><p></p><p> Illusionist: Ok. When I give the prearranged signal, you know to forcibly disbelieve.</p><p> Party: Got it.</p><p></p><p> (now)</p><p></p><p> DM: 10 kobolds appear, hand crossbows and poisoned bolts ready!</p><p> Illusionist: Spectral Force ... Fireball!</p><p> The whole party, shouting: She's throwing a Fireball! GET DOWN!</p><p> Illusionist: BURN, KOBOLDS!</p><p></p><p> DM: (rules no save is even allowed for the kobolds ... there is no justifiable reason to expect anything but a real fireball ... they are all killed, killed by their belief a fireball killed them.) </p><p></p><p> DM: (the hallway fills with illusory smoke and the smell of charred kobolds, who appear to be burning. The party alone can see through this, because the illusion had no effect on them.) The 10 kobolds that appear behind you, crossbows and bolts in hand, cannot see for the smoke. They do not break morale, but look confused, frightened, and do not fire.)</p><p></p><p> The Illusionist: (had only fired a 5d6 fireball illusion, still has 7 dice of damage to inflict, she being 12th level.) FIREBALL!</p><p> The party: GET DOWN!</p><p> DM: (10 more fried kobolds, the entire hallway a charnal wreckage of smoking bodies, superheated stone, smoke, and smell. The party seem injured to anyone watching, but are still up amidst the disaster.)</p><p></p><p> DM: 10 more kobolds appear, looking very frightened and wondering what to do.</p><p> Illusionist: (still with 2d6 to cast) Magic Missile! (It requires 5 dice to simulate a fireball)</p><p> Rest of Party: We attack! Arrows, axe/sword, charge, spells, wands, conjured monsters!</p><p></p><p> One little Spectral Force ... and just one simple application of it.</p><p></p><p> If the rest of the kobolds somehow figure out this is an illusion, a REAL Fireball can be cast ... and the kobolds, trying to disbelieve an illusion, stand there not evading and receive NO saving throw against it.</p><p> </p><p> Who needs high level spells, when you are trying to dust thousands of kobolds?</p><p> If nothing else, throw that 2nd level cleric spell that involves the chest (I have forgotten the name ... Frisky Chest?) and charge the kobolds. That chest, loaded with hundreds of pounds of metal, should act as a very effective juggernaut against such small creatures.)</p><p></p><p> If the little beasts are going to try to use *poison* against the party, the kind that requires a save or death this round, then it's Lassé Faire. It's time to Teach a Lesson on those who would contemplate to use poison against the valiant Party!</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 4625140, member: 2020"] Back then, an experienced party need not have even fired a Fireball. They could do the same thing with Spectral Force. Here's how this is constructed: (long ago) Illusionist Master: Master Apprentice, stand still! (illusionist does) Wizard: (fires weak, 5d6 fireball at apprentice, no attempt at save.) Cleric: (heal on apprentice, before his soul can leave his body. Heals the insanity caused by the shock, as well.) Illusionist Master: You can now reproduce the exact effects of being hit by a Fireball (poor illusionists ...) (recently) Illusionist to Party: On my signal, I will throw the illusionary Fireball. We will practice this now, with weak (5d6) fireballs, until all of you are immune, can will to disbelieve. Party (some groaning) : Ok Party: (practices, some instantly saving and immune, others hurt but surviving the weak fireball effect, until they also are immune.) Party - eventually: Ready! Illusionist: Ok. When I give the prearranged signal, you know to forcibly disbelieve. Party: Got it. (now) DM: 10 kobolds appear, hand crossbows and poisoned bolts ready! Illusionist: Spectral Force ... Fireball! The whole party, shouting: She's throwing a Fireball! GET DOWN! Illusionist: BURN, KOBOLDS! DM: (rules no save is even allowed for the kobolds ... there is no justifiable reason to expect anything but a real fireball ... they are all killed, killed by their belief a fireball killed them.) DM: (the hallway fills with illusory smoke and the smell of charred kobolds, who appear to be burning. The party alone can see through this, because the illusion had no effect on them.) The 10 kobolds that appear behind you, crossbows and bolts in hand, cannot see for the smoke. They do not break morale, but look confused, frightened, and do not fire.) The Illusionist: (had only fired a 5d6 fireball illusion, still has 7 dice of damage to inflict, she being 12th level.) FIREBALL! The party: GET DOWN! DM: (10 more fried kobolds, the entire hallway a charnal wreckage of smoking bodies, superheated stone, smoke, and smell. The party seem injured to anyone watching, but are still up amidst the disaster.) DM: 10 more kobolds appear, looking very frightened and wondering what to do. Illusionist: (still with 2d6 to cast) Magic Missile! (It requires 5 dice to simulate a fireball) Rest of Party: We attack! Arrows, axe/sword, charge, spells, wands, conjured monsters! One little Spectral Force ... and just one simple application of it. If the rest of the kobolds somehow figure out this is an illusion, a REAL Fireball can be cast ... and the kobolds, trying to disbelieve an illusion, stand there not evading and receive NO saving throw against it. Who needs high level spells, when you are trying to dust thousands of kobolds? If nothing else, throw that 2nd level cleric spell that involves the chest (I have forgotten the name ... Frisky Chest?) and charge the kobolds. That chest, loaded with hundreds of pounds of metal, should act as a very effective juggernaut against such small creatures.) If the little beasts are going to try to use *poison* against the party, the kind that requires a save or death this round, then it's Lassé Faire. It's time to Teach a Lesson on those who would contemplate to use poison against the valiant Party! [/QUOTE]
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