Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Tucker's Kobolds: worth using in 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kigmatzomat" data-source="post: 9736513" data-attributes="member: 9254"><p>I've always used the idea that goblins and kobolds rely on a mix of numbers and a level of cunning. Unless there are exceptional individuals (special variants, class levels, etc) I try to keep the complexity low. Surprisingly, some fairly simple traps with a bit of layering become highly dangerous. </p><p></p><p>I.e. the falling twig trap. Its an area filled with twigs and some kind of trap door. Might just be a a tarp or hide over a hole above a passwageway that slopes deeper into the warren. A rope is cut and the area is filled with twigs to the ceiling. Damage is minimal, like d4. But it is "rock to mud" level difficulty to escape because of volume, snagging and interlocking.</p><p></p><p>But hey, full concealment and full cover.</p><p></p><p>Then a couple flasks of crude oil are tossed at the front of the pile, followed by torches. Now the party risks burning to death. Since the passage slopes down, so the smoke is rising, filling the party's escape route. To escape forward is to advance into the flames, going back risks suffocation. Unless a character was right near the edge, they can't see out, so most teleporting gets iffy. They can't cast most spells as they can't see open areas and many spells behave poorly when the area is occupied.</p><p></p><p>This is a bog-simple defense and it can drive even a tier3 party insane. </p><p></p><p>Let's go simpler: a swinging log trap that is set at about 4ft, so it misses small creatures but hit medium+ ones.</p><p></p><p>Even simpler: the passages are only 3ft x 3ft. Welcome to crawling one at a time. Can you crawl faster than a kobold can run? I'm guessing no. </p><p></p><p>Add some caltrops or more of that crude oil, so they are slippery and flammable.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 9736513, member: 9254"] I've always used the idea that goblins and kobolds rely on a mix of numbers and a level of cunning. Unless there are exceptional individuals (special variants, class levels, etc) I try to keep the complexity low. Surprisingly, some fairly simple traps with a bit of layering become highly dangerous. I.e. the falling twig trap. Its an area filled with twigs and some kind of trap door. Might just be a a tarp or hide over a hole above a passwageway that slopes deeper into the warren. A rope is cut and the area is filled with twigs to the ceiling. Damage is minimal, like d4. But it is "rock to mud" level difficulty to escape because of volume, snagging and interlocking. But hey, full concealment and full cover. Then a couple flasks of crude oil are tossed at the front of the pile, followed by torches. Now the party risks burning to death. Since the passage slopes down, so the smoke is rising, filling the party's escape route. To escape forward is to advance into the flames, going back risks suffocation. Unless a character was right near the edge, they can't see out, so most teleporting gets iffy. They can't cast most spells as they can't see open areas and many spells behave poorly when the area is occupied. This is a bog-simple defense and it can drive even a tier3 party insane. Let's go simpler: a swinging log trap that is set at about 4ft, so it misses small creatures but hit medium+ ones. Even simpler: the passages are only 3ft x 3ft. Welcome to crawling one at a time. Can you crawl faster than a kobold can run? I'm guessing no. Add some caltrops or more of that crude oil, so they are slippery and flammable. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Tucker's Kobolds: worth using in 5e?
Top