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Tucker's Kobolds: worth using in 5e?
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<blockquote data-quote="Charlaquin" data-source="post: 9737969" data-attributes="member: 6779196"><p>Very true! The story wasn’t really about <em>how</em> to make a fun and memorable challenge using ostensibly weak monsters, it was about reminiscing about a fun and memorable challenge the teller once had against ostensibly weak monsters. I also think Tucker’s success would be hard to imitate, not only because of lack of detail on how he pulled it off, but also because the story occurred in a different context. It reads to me like an expert case of playing with gameplay conventions of the time (a hack-and-slash, dungeon-delving campaign with dungeon levels that increase in difficulty and reward with depth) and subverting those conventions in a particularly novel and memorable way. But those conventions are not nearly as common today, and that particular subversion of them is no longer novel. So, trying to recreate Tucker’s Kobolds, even with technically excellent execution, probably wouldn’t have the same impact now that it had then.</p><p></p><p>That isn’t to say trying to make Kobolds fun and dangerous to play using custom stats and clever tactics is a bad idea or shouldn’t be done. Just that it probably won’t blow anyone’s mind any more.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9737969, member: 6779196"] Very true! The story wasn’t really about [I]how[/I] to make a fun and memorable challenge using ostensibly weak monsters, it was about reminiscing about a fun and memorable challenge the teller once had against ostensibly weak monsters. I also think Tucker’s success would be hard to imitate, not only because of lack of detail on how he pulled it off, but also because the story occurred in a different context. It reads to me like an expert case of playing with gameplay conventions of the time (a hack-and-slash, dungeon-delving campaign with dungeon levels that increase in difficulty and reward with depth) and subverting those conventions in a particularly novel and memorable way. But those conventions are not nearly as common today, and that particular subversion of them is no longer novel. So, trying to recreate Tucker’s Kobolds, even with technically excellent execution, probably wouldn’t have the same impact now that it had then. That isn’t to say trying to make Kobolds fun and dangerous to play using custom stats and clever tactics is a bad idea or shouldn’t be done. Just that it probably won’t blow anyone’s mind any more. [/QUOTE]
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Tucker's Kobolds: worth using in 5e?
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