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Tucker's Kobolds: worth using in 5e?
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<blockquote data-quote="Retros_x" data-source="post: 9741653" data-attributes="member: 7033171"><p>My anwer was also not about Tucker specifically, but you asking when do you stop overtuning the encounter via "non-CR" methods. I also don't think you should modifiying the CR, because these tactics are not really making a mathematical mapping possible. You just have to use CR as starting base and than adjust encounter design and monster tactic depending on how hard and "war-like" your players enjoy the game. Thats what I meant with "its no rocket-science" you can't really calculate a CR for it.</p><p></p><p>But the good part is, if you realize you might overtuned it you can easily throttle it down and just play the kobolds or whatever less intelligent and tactical. But in the end all the non-math related parts of encounter design are more vibe-based and grounded in experience as DM.</p><p></p><p></p><p>Yes, this was just my comment on a general string of opinions in this thread, was not directed at you.</p><p></p><p>on the side note, I already wrote in the edit of my last comment: I apologize for my snappy tone like "newsflash". Was in a grumpy mood that had nothing to do with you or this topic. I realized it, but when I edited you've already read and answered to me. Its not good tone for a discussion and thus I apologize for the passive-agressive snappy parts of my original comment.</p></blockquote><p></p>
[QUOTE="Retros_x, post: 9741653, member: 7033171"] My anwer was also not about Tucker specifically, but you asking when do you stop overtuning the encounter via "non-CR" methods. I also don't think you should modifiying the CR, because these tactics are not really making a mathematical mapping possible. You just have to use CR as starting base and than adjust encounter design and monster tactic depending on how hard and "war-like" your players enjoy the game. Thats what I meant with "its no rocket-science" you can't really calculate a CR for it. But the good part is, if you realize you might overtuned it you can easily throttle it down and just play the kobolds or whatever less intelligent and tactical. But in the end all the non-math related parts of encounter design are more vibe-based and grounded in experience as DM. Yes, this was just my comment on a general string of opinions in this thread, was not directed at you. on the side note, I already wrote in the edit of my last comment: I apologize for my snappy tone like "newsflash". Was in a grumpy mood that had nothing to do with you or this topic. I realized it, but when I edited you've already read and answered to me. Its not good tone for a discussion and thus I apologize for the passive-agressive snappy parts of my original comment. [/QUOTE]
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