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Tucker's Pirate Kobolds
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<blockquote data-quote="HeavenShallBurn" data-source="post: 4283428" data-attributes="member: 39593"><p>Pit traps and ships don't really work together. The closest thing is an unbalanced hatchcover. And with a pirate ship you're talking about say 10 feet, 15 or a bit more only on the largest pirate ships, most tend to be largish sloops after all (Not sloops in the modern usage). </p><p></p><p>As for live jellyfish, sure. They'll survive a for some time out of water. But the jellyfish itself is unnecessary the sting-cells will last a long time even after the rest of the jellyfish dries out and dies. They'd be more likely to cut off the sting tentacles and fill pots with a mush of seawater and preserved tentacles. Also cone snails, those little b#$%#$ have a truly evil poison and I see kobolds using live cone-snails in pots as well as their poison on blades. Chunks of coral would act much like caltrops, breaking on the deck and being a hazard to footing as sailors generally went about barefooted.</p><p></p><p>Also remember to take advantage of the SIZE of kobolds. You can pack a crap-ton of kobolds onto even small vessels. To use an example from fiction have you ever read O'Brian? The little brig-sloop he takes charge of in Master & Commander was about 65ft long overall discounting sprits & spars, displacement of maybe 130 short tons. This would have been on the small side but it's a good example. On that ship you're talking a total crew of roughly 80! humans. Now consider that a kobold is roughly 2.5ft tall and 1/4 the mass of a human. Consider how many you can cram into the same amount of space. And they'll probably divide the decks to about half-height. </p><p></p><p>A submarine would actually be feasible in D&D terms. Google for stuff on the CSS Hunley (sp?). A series of items that cast unseen servant (or ritual equivalent for 4e) could power the crank without taking up air. Allowing the crew to keep activity and oxygen use to a minimum. There are spells in AU that refresh/reoxygenate air as well. I can definitely see a kind of 20,000 league-ish kobold submersible operating out of an underground base and terrorizing shipping.</p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 4283428, member: 39593"] Pit traps and ships don't really work together. The closest thing is an unbalanced hatchcover. And with a pirate ship you're talking about say 10 feet, 15 or a bit more only on the largest pirate ships, most tend to be largish sloops after all (Not sloops in the modern usage). As for live jellyfish, sure. They'll survive a for some time out of water. But the jellyfish itself is unnecessary the sting-cells will last a long time even after the rest of the jellyfish dries out and dies. They'd be more likely to cut off the sting tentacles and fill pots with a mush of seawater and preserved tentacles. Also cone snails, those little b#$%#$ have a truly evil poison and I see kobolds using live cone-snails in pots as well as their poison on blades. Chunks of coral would act much like caltrops, breaking on the deck and being a hazard to footing as sailors generally went about barefooted. Also remember to take advantage of the SIZE of kobolds. You can pack a crap-ton of kobolds onto even small vessels. To use an example from fiction have you ever read O'Brian? The little brig-sloop he takes charge of in Master & Commander was about 65ft long overall discounting sprits & spars, displacement of maybe 130 short tons. This would have been on the small side but it's a good example. On that ship you're talking a total crew of roughly 80! humans. Now consider that a kobold is roughly 2.5ft tall and 1/4 the mass of a human. Consider how many you can cram into the same amount of space. And they'll probably divide the decks to about half-height. A submarine would actually be feasible in D&D terms. Google for stuff on the CSS Hunley (sp?). A series of items that cast unseen servant (or ritual equivalent for 4e) could power the crank without taking up air. Allowing the crew to keep activity and oxygen use to a minimum. There are spells in AU that refresh/reoxygenate air as well. I can definitely see a kind of 20,000 league-ish kobold submersible operating out of an underground base and terrorizing shipping. [/QUOTE]
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