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Tuesday May 29 Happy Fun Hour with Mike Mearls - more psionics!
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7431047" data-attributes="member: 6802951"><p>It looks like Mearls may be indulging in the "student laundry" school of design for psionics. </p><p></p><p> I think that you need to decide what "psionic flavour" is before you can start designing mechanics for it, unique or otherwise.</p><p>It would be eminently possible to create a unique class with unique mechanics whose flavour is nothing like psionics.</p><p></p><p> No. It really isn't. </p><p>Psionic mechanics should feel like psionics, and be workable within the 5e paradigm. Making them overly complex just to emphasise that they're different from spells isn't going to make them feel like psionics. Complexity or difference should be for the sake of flavour rather than solely for the sake of being complex or difference.</p><p></p><p> The psionic attack and defence mode sub-game in (1e?) was a little unnecessary. </p><p></p><p>I think that once psionics have been designed as a system, classes and subclasses incorporating them will be relatively easy.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7431047, member: 6802951"] It looks like Mearls may be indulging in the "student laundry" school of design for psionics. I think that you need to decide what "psionic flavour" is before you can start designing mechanics for it, unique or otherwise. It would be eminently possible to create a unique class with unique mechanics whose flavour is nothing like psionics. No. It really isn't. Psionic mechanics should feel like psionics, and be workable within the 5e paradigm. Making them overly complex just to emphasise that they're different from spells isn't going to make them feel like psionics. Complexity or difference should be for the sake of flavour rather than solely for the sake of being complex or difference. The psionic attack and defence mode sub-game in (1e?) was a little unnecessary. I think that once psionics have been designed as a system, classes and subclasses incorporating them will be relatively easy. [/QUOTE]
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Tuesday May 29 Happy Fun Hour with Mike Mearls - more psionics!
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