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tumble + fly?
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<blockquote data-quote="Borc" data-source="post: 1325195" data-attributes="member: 14796"><p>Your right about one thing, it is a good question, and obviously not one i am likely to agree with you over, as i think it takes at least 5-6 turn in place actions to "tumble" onto the other side of a flying N/PC, and not all of it is going to be in one kind of movement (i.e. lateral, down, up) so therefore all of those directions are arbitrary to argue.</p><p></p><p>There are too many unknowns for there to be an easy answer for this question. The easiest answer is either to allow it or disallow it, and i just keep going back to the same old point i had before.</p><p></p><p>Why should someone with the Fly spell cast on him be able to outmanuever a creature that has lived its WHOLE life flying and can fly PERFECTLY. why can an Air elemental not fly as good as a PC with moderate tumble. We are talking about a creature that is in its element and yet it cannot NEARLY as well as a roguelike PC with fly cast on him. The problem is that there is no real investment by the PC to learn how to fly aerobatically, so they dont learn the "finer" points of flying like an air elemental or something else with "Perfect" maneuverability.</p><p></p><p>I guess that really the easiest solution to this whole problem is for my NPCs to carry scrolls of dispell to cast on those flying critters <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Borc, post: 1325195, member: 14796"] Your right about one thing, it is a good question, and obviously not one i am likely to agree with you over, as i think it takes at least 5-6 turn in place actions to "tumble" onto the other side of a flying N/PC, and not all of it is going to be in one kind of movement (i.e. lateral, down, up) so therefore all of those directions are arbitrary to argue. There are too many unknowns for there to be an easy answer for this question. The easiest answer is either to allow it or disallow it, and i just keep going back to the same old point i had before. Why should someone with the Fly spell cast on him be able to outmanuever a creature that has lived its WHOLE life flying and can fly PERFECTLY. why can an Air elemental not fly as good as a PC with moderate tumble. We are talking about a creature that is in its element and yet it cannot NEARLY as well as a roguelike PC with fly cast on him. The problem is that there is no real investment by the PC to learn how to fly aerobatically, so they dont learn the "finer" points of flying like an air elemental or something else with "Perfect" maneuverability. I guess that really the easiest solution to this whole problem is for my NPCs to carry scrolls of dispell to cast on those flying critters ;) [/QUOTE]
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