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tumble + fly?
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<blockquote data-quote="Borc" data-source="post: 1325700" data-attributes="member: 14796"><p>1) I don't allow it, therefore it is simple, because the DMG does somewhat give rules for it but not nearly enough.</p><p>2) It is still fun, because thats what the players make it, i am merely an arbitrator/story teller. Granted this is only my first time DMing but, i figured that you would know by now that you can only tell the story and nudge people a little bit, they have to do the work and make it fun. </p><p>3) There are many times in the course of an adventure that a character does not get to use every single one of his abilities when it would be nice to have it. but that IS life. </p><p>And the fact that just because its magic doesnt mean it cannot be reasoned out. Just because its magic doesn't mean that a character should be able to outmaneuver something that has perfect flying, because that is what it comes down to. No matter how easily you want to dismiss it, that Air Elemental CANNOT do anything near as good as tumbling, and as i posted earlier there are only 3 creatures that can fly and tumble in the whole damn book, and all of those have listed ground movement too, which to me implys that they use it while on the ground. So if thats the case you might as well give anyone with tumble when they get fly cast on them perfect maneuverability because that is essentially what your doing.</p></blockquote><p></p>
[QUOTE="Borc, post: 1325700, member: 14796"] 1) I don't allow it, therefore it is simple, because the DMG does somewhat give rules for it but not nearly enough. 2) It is still fun, because thats what the players make it, i am merely an arbitrator/story teller. Granted this is only my first time DMing but, i figured that you would know by now that you can only tell the story and nudge people a little bit, they have to do the work and make it fun. 3) There are many times in the course of an adventure that a character does not get to use every single one of his abilities when it would be nice to have it. but that IS life. And the fact that just because its magic doesnt mean it cannot be reasoned out. Just because its magic doesn't mean that a character should be able to outmaneuver something that has perfect flying, because that is what it comes down to. No matter how easily you want to dismiss it, that Air Elemental CANNOT do anything near as good as tumbling, and as i posted earlier there are only 3 creatures that can fly and tumble in the whole damn book, and all of those have listed ground movement too, which to me implys that they use it while on the ground. So if thats the case you might as well give anyone with tumble when they get fly cast on them perfect maneuverability because that is essentially what your doing. [/QUOTE]
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