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*Pathfinder & Starfinder
tumble + fly?
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<blockquote data-quote="Tilla the Hun (work)" data-source="post: 1326158" data-attributes="member: 14214"><p>Whereas I'd agree, the fun element is the vastly more important element where, it's also fun to discuss the exact, precise, detail of a rule in these rules forums <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>Sure you can house rule anything that's fun - on the fly.</p><p></p><p>But what do the rules say??</p><p></p><p>A basketball player, as you so nicely illustrate in your post, is ducking, weaving, twisting etc.... i.e. DODGING people. Do that on the ground or in the air, and there are rules to cover it. Dodge + Mobility + Improved Mobility and/or certain PrC's have that covered nicely.</p><p></p><p>Tumbling is different though. It's not just the surface you need, but something pulling you against that surface. In this instance, you could argue whether flying along a wall would allow you to tumble or not - it could get complicated or be a simple yes.</p><p></p><p>However you decide to rule on such a thing - you are house ruling.</p><p></p><p>The rules indicate with the phrase "You can land softly when you fall or tumble past opponents" that you must have some surface, and some attraction to that surface, in order to tumble.</p><p></p><p></p><p>BTW: Another counterpoint to allowing a flying tumble? Ooooh Boooy you just made dragons that much NASTIER.... No, you can't hit the dragon as he flys by - he's tumbling.</p><p></p><p></p><p>You ask me to not take 'tumbling' too literally and just have fun. I am taking it literally - to have fun. Unless you take rules as literally as they are written, you open them up to interpretation. Theres enough of those spots in the rules where you have to interpret that I'd prefer to not open up more...</p><p></p><p></p><p>That said, I'd probably allow flying tumbling in my game too... the villains would have far more fun with it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Tilla the Hun (work), post: 1326158, member: 14214"] Whereas I'd agree, the fun element is the vastly more important element where, it's also fun to discuss the exact, precise, detail of a rule in these rules forums :). Sure you can house rule anything that's fun - on the fly. But what do the rules say?? A basketball player, as you so nicely illustrate in your post, is ducking, weaving, twisting etc.... i.e. DODGING people. Do that on the ground or in the air, and there are rules to cover it. Dodge + Mobility + Improved Mobility and/or certain PrC's have that covered nicely. Tumbling is different though. It's not just the surface you need, but something pulling you against that surface. In this instance, you could argue whether flying along a wall would allow you to tumble or not - it could get complicated or be a simple yes. However you decide to rule on such a thing - you are house ruling. The rules indicate with the phrase "You can land softly when you fall or tumble past opponents" that you must have some surface, and some attraction to that surface, in order to tumble. BTW: Another counterpoint to allowing a flying tumble? Ooooh Boooy you just made dragons that much NASTIER.... No, you can't hit the dragon as he flys by - he's tumbling. You ask me to not take 'tumbling' too literally and just have fun. I am taking it literally - to have fun. Unless you take rules as literally as they are written, you open them up to interpretation. Theres enough of those spots in the rules where you have to interpret that I'd prefer to not open up more... That said, I'd probably allow flying tumbling in my game too... the villains would have far more fun with it :) [/QUOTE]
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