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tumble + fly?
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<blockquote data-quote="Borc" data-source="post: 1328667" data-attributes="member: 14796"><p>I think its pretty clear that I am banning Tumbling while flying.. that is what this whole post is about.</p><p></p><p></p><p></p><p>If it has no contribution to the story then why does it matter whether I say yea or nay? And no it isn’t essential but I do not believe that it is Fair, and that is what it comes down to when you are being the Arbitrator. </p><p></p><p></p><p></p><p>If tumbling while swimming is just maneuvering around after all then why is it not that tumbling while flying is just maneuvering around as well? If you allow flying and you by the charts on pg20DMG then that would mean that there HAS to be some penalties incurred while tumbling in the air with good maneuverability.</p><p></p><p>Yes perfect maneuverability lets you fly around with no penalties and granted when you tumble your movement gets halved but that is just when you are on the ground with no restrictions, whereas good maneuverability has penalties for some movements. So there HAS to then be (logically thinking) another penalty to tumbling while flying if in fact there should be tumbling at all.</p><p></p><p></p><p></p><p>Every time you try to tumble “around” someone that involves changing direction, which would be at least turning to the left to go around the left, then turning back to the right to go straight to the side of them, then turning right to get behind them, then turning all the way around to face them. So all of these turns take a 5ft movement by the books description of “turn” pg 20 DMG, so therefore when you tumble your movement is halved, which would mean that when you tumble that ability to turn (90 degrees) would be doubled (making it 10 ft to do a 90 degree turn) right? But spinning would be a “turn in place” move (as well as cartwheeling IMO) which would then be worth -10 ft following the same logic as above. </p><p></p><p>Because what you are doing when you are tumbling is “avoiding melee strikes”</p><p></p><p></p><p></p><p>You know I think I could live with a 10ft move (a 20ft move is only a penalty of 10ft from a normal tumble check). Which would mean they could tumble a total of 20ft per round.</p></blockquote><p></p>
[QUOTE="Borc, post: 1328667, member: 14796"] I think its pretty clear that I am banning Tumbling while flying.. that is what this whole post is about. If it has no contribution to the story then why does it matter whether I say yea or nay? And no it isn’t essential but I do not believe that it is Fair, and that is what it comes down to when you are being the Arbitrator. If tumbling while swimming is just maneuvering around after all then why is it not that tumbling while flying is just maneuvering around as well? If you allow flying and you by the charts on pg20DMG then that would mean that there HAS to be some penalties incurred while tumbling in the air with good maneuverability. Yes perfect maneuverability lets you fly around with no penalties and granted when you tumble your movement gets halved but that is just when you are on the ground with no restrictions, whereas good maneuverability has penalties for some movements. So there HAS to then be (logically thinking) another penalty to tumbling while flying if in fact there should be tumbling at all. Every time you try to tumble “around” someone that involves changing direction, which would be at least turning to the left to go around the left, then turning back to the right to go straight to the side of them, then turning right to get behind them, then turning all the way around to face them. So all of these turns take a 5ft movement by the books description of “turn” pg 20 DMG, so therefore when you tumble your movement is halved, which would mean that when you tumble that ability to turn (90 degrees) would be doubled (making it 10 ft to do a 90 degree turn) right? But spinning would be a “turn in place” move (as well as cartwheeling IMO) which would then be worth -10 ft following the same logic as above. Because what you are doing when you are tumbling is “avoiding melee strikes” You know I think I could live with a 10ft move (a 20ft move is only a penalty of 10ft from a normal tumble check). Which would mean they could tumble a total of 20ft per round. [/QUOTE]
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