Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
tumble + fly?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Saeviomagy" data-source="post: 1328765" data-attributes="member: 5890"><p>First up - I'm Saeviomagy, not artoomis - artoomis's quote is later...</p><p></p><p>No - it's not clear. You're banning THIS PLAYER from tumbling in THIS SITUATION - beyond that your arguments suggest that you might be doing something else.</p><p></p><p>If it has no contribution to the story (this includes rulings that greatly increase the power of a single character to levels where it disrupts the campaign), then banning it has zero positive effects. While, at the same time, banning it has the negative effect of annoying a player.</p><p></p><p>ESPECIALLY when he was going to rely on that ability to get him out of a tight situation.</p><p></p><p>This really is making the difference between life and death for him. It obviously seemed to him that tumble should work mid-air just fine, just like the rules say it does.</p><p></p><p>What you're doing is making a house rule. Not only that, you're making a house rule when it will screw over a player.</p><p></p><p>If, before the game, you'd said "by the way, you can't tumble while flying", then I daresay the aforementioned rogue would have considered retreat earlier.</p><p></p><p>The rules exist so that players and GM's have common ground upon which to base their playing of the game. If the GM suddenly changes those rules, then that's an abuse of the GM's power (ie - only the GM really has the power to change rules, and the PCs rely on him to use it in a responsible manner).</p><p></p><p>I didn't say allow it with no penalties, I just said "don't ban it"</p><p></p><p>Personally - in the situation given above, I'd let him tumble, possibly at a penalty if he agrees, THEN between games propose the "no tumbling while flying" rule.</p><p>I think that doing it the way you've done it is tremendously unfair to the players who may be banking on certain rules when they execute a plan.</p><p>The only real alternative is to rewind time when a rule is changed, and that's such a pain it's almost impossible to do properly.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1328765, member: 5890"] First up - I'm Saeviomagy, not artoomis - artoomis's quote is later... No - it's not clear. You're banning THIS PLAYER from tumbling in THIS SITUATION - beyond that your arguments suggest that you might be doing something else. If it has no contribution to the story (this includes rulings that greatly increase the power of a single character to levels where it disrupts the campaign), then banning it has zero positive effects. While, at the same time, banning it has the negative effect of annoying a player. ESPECIALLY when he was going to rely on that ability to get him out of a tight situation. This really is making the difference between life and death for him. It obviously seemed to him that tumble should work mid-air just fine, just like the rules say it does. What you're doing is making a house rule. Not only that, you're making a house rule when it will screw over a player. If, before the game, you'd said "by the way, you can't tumble while flying", then I daresay the aforementioned rogue would have considered retreat earlier. The rules exist so that players and GM's have common ground upon which to base their playing of the game. If the GM suddenly changes those rules, then that's an abuse of the GM's power (ie - only the GM really has the power to change rules, and the PCs rely on him to use it in a responsible manner). I didn't say allow it with no penalties, I just said "don't ban it" Personally - in the situation given above, I'd let him tumble, possibly at a penalty if he agrees, THEN between games propose the "no tumbling while flying" rule. I think that doing it the way you've done it is tremendously unfair to the players who may be banking on certain rules when they execute a plan. The only real alternative is to rewind time when a rule is changed, and that's such a pain it's almost impossible to do properly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
tumble + fly?
Top