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<blockquote data-quote="DarkMaster" data-source="post: 1348455" data-attributes="member: 16362"><p>I don't know why you say that it outmaneuver if you play with a grid like I do, you will see that it doesn't. True while the PC or NPC is tumbling he is probably making a 360 turn but this turn is not "controlled". The PC cannot decide in the middle of its tumble (180 degree) that he can come back, he cannot since then it would outmaneuver it flying class. </p><p></p><p>When the PC is on the ground same thing happens the rule state that it's base speed is walking, running, well while he is tumbling he is not really walking, he might be rolling on it back or walking on his hand or whathever. the rule doesn't state exactly what he is doing but it states that it must do all that within its natural movement ability.</p><p></p><p>I don't see any problem to have the thief in my group(my wife) tumble while she is flying to pass through an air elemental threath zone has long as grid wise she stays within her maneovrability and movement scale (flying). </p><p></p><p>In any case I must admit that I like heroic moves it makes everybody in my group enjoy the game and their character much more. Learn to know the character in your group and adjust your encounter accordingly, but don't do metagaming players just hate it</p></blockquote><p></p>
[QUOTE="DarkMaster, post: 1348455, member: 16362"] I don't know why you say that it outmaneuver if you play with a grid like I do, you will see that it doesn't. True while the PC or NPC is tumbling he is probably making a 360 turn but this turn is not "controlled". The PC cannot decide in the middle of its tumble (180 degree) that he can come back, he cannot since then it would outmaneuver it flying class. When the PC is on the ground same thing happens the rule state that it's base speed is walking, running, well while he is tumbling he is not really walking, he might be rolling on it back or walking on his hand or whathever. the rule doesn't state exactly what he is doing but it states that it must do all that within its natural movement ability. I don't see any problem to have the thief in my group(my wife) tumble while she is flying to pass through an air elemental threath zone has long as grid wise she stays within her maneovrability and movement scale (flying). In any case I must admit that I like heroic moves it makes everybody in my group enjoy the game and their character much more. Learn to know the character in your group and adjust your encounter accordingly, but don't do metagaming players just hate it [/QUOTE]
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