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Tumble House Rules?
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<blockquote data-quote="frankthedm" data-source="post: 3149047" data-attributes="member: 1164"><p>That is the one i use. It makes mobility worthwhile as a feat to someone who tumbles and makes the only way someone can assuredly avoid the AoO is with spring attack. A good thing IMHO, since feats should not be devalued by skills. And it adds great value to a rogue choosing tumble as one of those always can take 10 skills later on.</p><p></p><p><em><em><strong>Tumble: </strong> </em> Does not prevent AoOs, Your check result, if higher than your AC, is your AC against Attacks of Opportunity for moving through threatened areas. <span style="color: Cyan">[subtract 10 if you tumble through their space]</span> [add Mobility and other dodge bonuses if applicable.]</em></p><p></p><p>Nearly all rogues will have;</p><p>level+3</p><p>dex</p><p>+2 synergy</p><p>_______________</p><p>Some will have;</p><p>+4 Mobility</p><p>+1 dodge</p><p>+3 skill focus</p><p></p><p>A varient on this is to give a Tumbler a bonus = to the creature's size penalty. </p><p></p><p>[L=1, H=2, G=4 C=8]</p><p></p><p>This way the tumbler has a small counter to the high hit bonus of a really big creature. If this would not be enough, try doubling or quading the bonus. </p><p></p><p>[L=2, H=4, G=8 C=16] </p><p>[L=4, H=8, G=16 C=32] </p><p></p><p>Thus the big uncordinated monster has a really hard chance nail the dinky tumbler.</p></blockquote><p></p>
[QUOTE="frankthedm, post: 3149047, member: 1164"] That is the one i use. It makes mobility worthwhile as a feat to someone who tumbles and makes the only way someone can assuredly avoid the AoO is with spring attack. A good thing IMHO, since feats should not be devalued by skills. And it adds great value to a rogue choosing tumble as one of those always can take 10 skills later on. [I][I][B]Tumble: [/B] [/I] Does not prevent AoOs, Your check result, if higher than your AC, is your AC against Attacks of Opportunity for moving through threatened areas. [COLOR=Cyan][subtract 10 if you tumble through their space][/COLOR] [add Mobility and other dodge bonuses if applicable.][/I] Nearly all rogues will have; level+3 dex +2 synergy _______________ Some will have; +4 Mobility +1 dodge +3 skill focus A varient on this is to give a Tumbler a bonus = to the creature's size penalty. [L=1, H=2, G=4 C=8] This way the tumbler has a small counter to the high hit bonus of a really big creature. If this would not be enough, try doubling or quading the bonus. [L=2, H=4, G=8 C=16] [L=4, H=8, G=16 C=32] Thus the big uncordinated monster has a really hard chance nail the dinky tumbler. [/QUOTE]
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