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<blockquote data-quote="Aluvial" data-source="post: 5552989" data-attributes="member: 6862"><p>Odd thread this one....</p><p> </p><p>To the OP: I used an opposed check to determine Tumblin' success. The AoO roll of the opponent the creature is trying to roll/jump/shimmy/slide/wiggle/glide past versus the (maxed out) tumble check of the acrobat/clown. </p><p> </p><p>I never liked the thief just rolling past the BBEG. If the tumbler loses, the opponent must roll again (same bonus) against the AC to hit. </p><p> </p><p>If the tumbler is trying to roll through someone, then the tumbler takes a negative 10 on the roll. If the opponent makes touch attacks, the tumbler takes the difference in his AC value off their roll as well.</p><p> </p><p>I do the same thing with combat casting. It is an opposed roll. The con check vs the thing trying to smash the wizard into butter.</p><p> </p><p>These few ideas were suggested at the onset of 3.0 by Cook, and I've adopted and used them since. No fuss, one extra roll, no big deal for my group.</p><p> </p><p>And I thought I'd get away without commenting on the Tolkien thing... but I just can't do it. </p><p> </p><p>My view of DnD is that is a amalgamation of whatever you want it to be. I believe that my campaign is a complete mix of all the ideas I've read, things I've experienced, places I've gone, food that I've tried, women that I've kissed. DnD incorporates whatever you want it to have. I have elves and dwarves... and they seem pretty damn Tolkien to me, but I also use warfarged, Baklunish, tieflings, lizard men, and elans as races. I have a TON of house rules. I make one or two up a game... some stick, some suck. I like the idea of the Old Ones floating just beyond the veil. I like beholders and flumphs. My players fought agianst a three headed advanced Nessian hell hound beast of legend with a few levels of psychic warrior thrown in. That THING was BEAST!!!! We had a great time. I ripped the whole thing off. </p><p> </p><p>Do tumble whichever way you want. Thanks for listening/reading my silly post.</p><p> </p><p>Aluvial</p></blockquote><p></p>
[QUOTE="Aluvial, post: 5552989, member: 6862"] Odd thread this one.... To the OP: I used an opposed check to determine Tumblin' success. The AoO roll of the opponent the creature is trying to roll/jump/shimmy/slide/wiggle/glide past versus the (maxed out) tumble check of the acrobat/clown. I never liked the thief just rolling past the BBEG. If the tumbler loses, the opponent must roll again (same bonus) against the AC to hit. If the tumbler is trying to roll through someone, then the tumbler takes a negative 10 on the roll. If the opponent makes touch attacks, the tumbler takes the difference in his AC value off their roll as well. I do the same thing with combat casting. It is an opposed roll. The con check vs the thing trying to smash the wizard into butter. These few ideas were suggested at the onset of 3.0 by Cook, and I've adopted and used them since. No fuss, one extra roll, no big deal for my group. And I thought I'd get away without commenting on the Tolkien thing... but I just can't do it. My view of DnD is that is a amalgamation of whatever you want it to be. I believe that my campaign is a complete mix of all the ideas I've read, things I've experienced, places I've gone, food that I've tried, women that I've kissed. DnD incorporates whatever you want it to have. I have elves and dwarves... and they seem pretty damn Tolkien to me, but I also use warfarged, Baklunish, tieflings, lizard men, and elans as races. I have a TON of house rules. I make one or two up a game... some stick, some suck. I like the idea of the Old Ones floating just beyond the veil. I like beholders and flumphs. My players fought agianst a three headed advanced Nessian hell hound beast of legend with a few levels of psychic warrior thrown in. That THING was BEAST!!!! We had a great time. I ripped the whole thing off. Do tumble whichever way you want. Thanks for listening/reading my silly post. Aluvial [/QUOTE]
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