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<blockquote data-quote="Water Bob" data-source="post: 5559656" data-attributes="member: 92305"><p>There is no fire here, brother. I'm just an old GM, some-what new to d20, looking for a way to include a crazy-ish skill in my simulationist game.</p><p> </p><p>The floor is yours.</p><p> </p><p> </p><p> </p><p></p><p> </p><p>I do understand that.</p><p> </p><p> </p><p> </p><p></p><p> </p><p>I'm not so sure...which is what I was trying to delve into in starting this thread.</p><p> </p><p> </p><p> </p><p></p><p> </p><p>We do. The GM and the players of the game. We agree what the rule represtents--what it's "simulating", if you will--although that definition may be different between gaming groups.</p><p> </p><p>For example, if a rule says a character can so something simply by rolling high, many gaming groups are good with that. "I rolled really high on Hide Skill. Even with all the penalties, I can't be seen."</p><p> </p><p>"You're standing on a rocky plateau. There's no grass, no trees, no shrubs, no boulders, and its noon with a blue sky. The only way I can make that roll make sense is to make your character prone and the searcher not spend a lot of time looking in your direction."</p><p> </p><p>A high roll on a skill, even if the book says you can do it, is not enough for me. I want to know how its being done, and if it doesn't make sense, then we've got a problem.</p><p> </p><p>In other groups, the fact that the character rolled the high Hide is enough. They don't sweat the details. And, they move on.</p><p> </p><p>I've got my reasons for not playing that way (I hate a game that focuses on dice throws, for one reason, rather than the experience the player has in the fantasy world--I don't want him thinking about hit points--I want him thinking about how hard that mace just felt when it hit him.)</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>Well, yes, like all rules and the entire game. The GM is the Rulebook.</p><p> </p><p>And, this rulebook is trying to figure how it defines a "tumble".</p><p> </p><p>I still don't quite have a picture in my head. I certainly don't want Prince of Persia. And, yes, some of Legolas' moves were parts in the movie where I rolled my eyes and said to myself, "Really? He's Spiderman now?"</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5559656, member: 92305"] There is no fire here, brother. I'm just an old GM, some-what new to d20, looking for a way to include a crazy-ish skill in my simulationist game. The floor is yours. I do understand that. I'm not so sure...which is what I was trying to delve into in starting this thread. We do. The GM and the players of the game. We agree what the rule represtents--what it's "simulating", if you will--although that definition may be different between gaming groups. For example, if a rule says a character can so something simply by rolling high, many gaming groups are good with that. "I rolled really high on Hide Skill. Even with all the penalties, I can't be seen." "You're standing on a rocky plateau. There's no grass, no trees, no shrubs, no boulders, and its noon with a blue sky. The only way I can make that roll make sense is to make your character prone and the searcher not spend a lot of time looking in your direction." A high roll on a skill, even if the book says you can do it, is not enough for me. I want to know how its being done, and if it doesn't make sense, then we've got a problem. In other groups, the fact that the character rolled the high Hide is enough. They don't sweat the details. And, they move on. I've got my reasons for not playing that way (I hate a game that focuses on dice throws, for one reason, rather than the experience the player has in the fantasy world--I don't want him thinking about hit points--I want him thinking about how hard that mace just felt when it hit him.) Well, yes, like all rules and the entire game. The GM is the Rulebook. And, this rulebook is trying to figure how it defines a "tumble". I still don't quite have a picture in my head. I certainly don't want Prince of Persia. And, yes, some of Legolas' moves were parts in the movie where I rolled my eyes and said to myself, "Really? He's Spiderman now?" [/QUOTE]
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