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Tumble problems
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<blockquote data-quote="Jimlock" data-source="post: 5559724" data-attributes="member: 6674931"><p>You see... you take "a priori" tumble as a crazy-ish skill. A lot of people have posted here so as to explain how they treat tumble, including myself, saying how you can incorporate it in your game without breaking the realism of it.</p><p> </p><p>Moreover, there is no house ruling involved. Its all a matter of how you picture it. You can treat it as "simulatory" or as crazy-ish as you wish without changing any rules. If the crazy moves get in the way of your game's realism, just treat it like a defensive skill/technique that helps a character avoid AoOs.</p><p></p><p>Me, personally, i tend to employ tumble for many a situation, not just avoiding AoOs. ...when a character wants to swing from a chandelier so as to kick someone in the face... when a character wants to roll in-between the feet of a large monster (that one does involve AoOs)... when a character wants to pass over a gap by "walking" the side wall for a while.... when he swings from rope so as to land someplace..... there are many MANY situations where a character can use tumble... depending on his style and his experience (ranks in tumble)... as you can imagine the DCs set for such things are not so low so as to allow everybody to do them.</p><p>The nice thing is that IMO it allows for PCs and NPCs alike to USE the terrain around them. This brings to life the environment in which PCs and NPCs alike fight, chase, perform, Role-play etc...</p><p></p><p>Using Tumble, is one of the best ways to bring your fantasy "world" to life.</p><p></p><p>...........</p><p></p><p><span style="color: DimGray">[You should also check out the various tumble related skill tricks in Complete Scoundrel. Perhaps it well help understand the "spirit" of the skill]</span></p><p>.....</p><p></p><p>that's as far as tumble is concerned. Now... since you bring up Hide... there's a nice thread about it in which people, including myself, have shared some interesting opinions.</p><p></p><p><a href="http://www.enworld.org/forum/d-d-legacy-discussion/304358-how-strict-hide-checks-4.html" target="_blank">http://www.enworld.org/forum/d-d-legacy-discussion/304358-how-strict-hide-checks-4.html</a></p><p></p><p>I think that my last post on this thread covers enough of what you say/think about the skill.</p></blockquote><p></p>
[QUOTE="Jimlock, post: 5559724, member: 6674931"] You see... you take "a priori" tumble as a crazy-ish skill. A lot of people have posted here so as to explain how they treat tumble, including myself, saying how you can incorporate it in your game without breaking the realism of it. Moreover, there is no house ruling involved. Its all a matter of how you picture it. You can treat it as "simulatory" or as crazy-ish as you wish without changing any rules. If the crazy moves get in the way of your game's realism, just treat it like a defensive skill/technique that helps a character avoid AoOs. Me, personally, i tend to employ tumble for many a situation, not just avoiding AoOs. ...when a character wants to swing from a chandelier so as to kick someone in the face... when a character wants to roll in-between the feet of a large monster (that one does involve AoOs)... when a character wants to pass over a gap by "walking" the side wall for a while.... when he swings from rope so as to land someplace..... there are many MANY situations where a character can use tumble... depending on his style and his experience (ranks in tumble)... as you can imagine the DCs set for such things are not so low so as to allow everybody to do them. The nice thing is that IMO it allows for PCs and NPCs alike to USE the terrain around them. This brings to life the environment in which PCs and NPCs alike fight, chase, perform, Role-play etc... Using Tumble, is one of the best ways to bring your fantasy "world" to life. ........... [COLOR="DimGray"][You should also check out the various tumble related skill tricks in Complete Scoundrel. Perhaps it well help understand the "spirit" of the skill][/COLOR] ..... that's as far as tumble is concerned. Now... since you bring up Hide... there's a nice thread about it in which people, including myself, have shared some interesting opinions. [url]http://www.enworld.org/forum/d-d-legacy-discussion/304358-how-strict-hide-checks-4.html[/url] I think that my last post on this thread covers enough of what you say/think about the skill. [/QUOTE]
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