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<blockquote data-quote="WHW4" data-source="post: 5559878" data-attributes="member: 63382"><p>Steady, Gentlemen...</p><p></p><p>WB, I noticed you used the Hide skill a couple of times as an example of making sure the setting is more important than rolling high, and being an avid rogue-type player, I feel the need to back up what Dandu said about the rules supporting and governing hiding behind things. You need cover and/or concealment to hide, unless you have the Hide in Plain Sight ability (which is clearly an example of "superheroic skill," and is a corner case in and of itself.)</p><p></p><p>I grock Conan. I grock him a lot, actually. He does some truly amazing things in the stories (leaping out of a tower window with a kicking and screaming Devi over his shoulder, still brandishing his sword comes to mind). At the same time, the setting is very visceral and death comes abruptbly to many. It's almost a juxtaposition of "heroic" -and- "grim'n'gritty." It's pulp, actually.</p><p></p><p>I guess what I'm driving at, WB, is where exactly do you draw the line? Is it ok for someone to scale the sheer battlements of a mountain fortress with their bare hands, finding the nooks and crannies only a mountain-born Cimmerian could find? Is it then not ok for that same Cimmerian to duck under a wicked slash of an enemy's blade and tumble backwards, coming up with his sword in hand?</p><p></p><p>Honestly just curous - I only have beefs with GMs when they change what my character can do simply "because that doesn't make sense to me." What makes logical sense can be VERY subjective, as I think this thread has illustrated nicely.</p><p></p><p>NOT leveling that claim at you, mind you, but this whole discussion sort of reminds me of the time a foe closed in with one of our bow-wielding party members, and her only recourse was to try and stab the attacker with an arrow. The rules supported it (3.5) but they were told "the arrow would break, sorry you're not Legolas." Boy did that irk me something fierce.</p></blockquote><p></p>
[QUOTE="WHW4, post: 5559878, member: 63382"] Steady, Gentlemen... WB, I noticed you used the Hide skill a couple of times as an example of making sure the setting is more important than rolling high, and being an avid rogue-type player, I feel the need to back up what Dandu said about the rules supporting and governing hiding behind things. You need cover and/or concealment to hide, unless you have the Hide in Plain Sight ability (which is clearly an example of "superheroic skill," and is a corner case in and of itself.) I grock Conan. I grock him a lot, actually. He does some truly amazing things in the stories (leaping out of a tower window with a kicking and screaming Devi over his shoulder, still brandishing his sword comes to mind). At the same time, the setting is very visceral and death comes abruptbly to many. It's almost a juxtaposition of "heroic" -and- "grim'n'gritty." It's pulp, actually. I guess what I'm driving at, WB, is where exactly do you draw the line? Is it ok for someone to scale the sheer battlements of a mountain fortress with their bare hands, finding the nooks and crannies only a mountain-born Cimmerian could find? Is it then not ok for that same Cimmerian to duck under a wicked slash of an enemy's blade and tumble backwards, coming up with his sword in hand? Honestly just curous - I only have beefs with GMs when they change what my character can do simply "because that doesn't make sense to me." What makes logical sense can be VERY subjective, as I think this thread has illustrated nicely. NOT leveling that claim at you, mind you, but this whole discussion sort of reminds me of the time a foe closed in with one of our bow-wielding party members, and her only recourse was to try and stab the attacker with an arrow. The rules supported it (3.5) but they were told "the arrow would break, sorry you're not Legolas." Boy did that irk me something fierce. [/QUOTE]
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