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<blockquote data-quote="Jimlock" data-source="post: 5560331" data-attributes="member: 6674931"><p>Yes it does prevent the fighter in plate to do it. Isn't that as realistic as you want it?</p><p> </p><p></p><p></p><p>Yes i would. If he can carry 40lbs (STR12) without a being encumbered, if his joints can move freely (by not wearing armor) and if he can pull off a DC 25 check... well that tells me enough about his capabilities... A character who does such things has enough experience and skill (ranks) to deal with the weight and mass on his body so as to pull off such feats. There is nothing unrealistic about it. I can even see a real-life experienced tumbler doing such things. </p><p></p><p>If you find this unrealistic, i can't see how a -2 on the check turns things real.</p><p></p><p>As far as the fighter goes, i can see how it bothers you that he can't get away from blows as easily as a tumbler. You are correct, there is some controversy there. Still no matter the controversy, this is where game-balance comes into play. If you give the fighter in your game the ability to evade blows the way a rogue does.. well you've got a weaker rogue. Keep in mind, that while a fighter is a fighter, a rogue is a fighter as well... just a different type of fighter.</p><p>By following your logic, one could argue the following:</p><p>How is it that a rogue knows where it hurts and thus, deals extra damage(SA), while an equally experienced fighter doesn't ?</p><p>IMO the game works fine as it is. The fighter in comparison to the rogue, is a warrior who relies more on brute force, while the rogue relies more on speed. The fighter finds it more difficult to evade blows, while the rogue does it better.</p></blockquote><p></p>
[QUOTE="Jimlock, post: 5560331, member: 6674931"] Yes it does prevent the fighter in plate to do it. Isn't that as realistic as you want it? Yes i would. If he can carry 40lbs (STR12) without a being encumbered, if his joints can move freely (by not wearing armor) and if he can pull off a DC 25 check... well that tells me enough about his capabilities... A character who does such things has enough experience and skill (ranks) to deal with the weight and mass on his body so as to pull off such feats. There is nothing unrealistic about it. I can even see a real-life experienced tumbler doing such things. If you find this unrealistic, i can't see how a -2 on the check turns things real. As far as the fighter goes, i can see how it bothers you that he can't get away from blows as easily as a tumbler. You are correct, there is some controversy there. Still no matter the controversy, this is where game-balance comes into play. If you give the fighter in your game the ability to evade blows the way a rogue does.. well you've got a weaker rogue. Keep in mind, that while a fighter is a fighter, a rogue is a fighter as well... just a different type of fighter. By following your logic, one could argue the following: How is it that a rogue knows where it hurts and thus, deals extra damage(SA), while an equally experienced fighter doesn't ? IMO the game works fine as it is. The fighter in comparison to the rogue, is a warrior who relies more on brute force, while the rogue relies more on speed. The fighter finds it more difficult to evade blows, while the rogue does it better. [/QUOTE]
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