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<blockquote data-quote="Unkabear" data-source="post: 2840055" data-attributes="member: 39373"><p>Though there are negetives to your tumble roll or there wouldn't be the Thief Acrobat PrC. The Fast Acrobatics of the first level of TA state that they could avoid normal penalties for accelerated movement while useing acrobatics...-5 on balance and -10 on tumble at full speed.</p><p></p><p>So if I were a DM I would consider what a person is doing. If they are using balance, jump, and tumble all in one round(reasonable) There would be modifiers to the checks depending on what else is added to the action. Plus you have to add if you are doing this next to an enemy there would be the standard mod to it. 20dc to tumble past an opponent without provoking AoO. I would add a +1 or +2 per action to each of the rolls for difficulty. </p><p></p><p>Now if you were doing that at full speed there would be other penalties applied if you didn't have the TA PrC. And though it does little for combat ablility the TA does wonders for rogues and thier tumble to flank role...worth the -1d6 to SA...perhaps...with 2 levels of TA you are nearly never flatfooted. But then I would ask the question of does it fit the concept of the character. some people are all about the damage and the loss of bab and SA may be too much...but then again if you are a acrobatic fool it is more than worth the trade off.</p><p></p><p>Edit: So if you take your full move you take your -'s to your checks even if you only tumble 5' or 30'. none if you move half speed. unless your DM plays it by the each 5' of your tumble you lose 10' of move. then it only matters on how far you need to tumble.</p></blockquote><p></p>
[QUOTE="Unkabear, post: 2840055, member: 39373"] Though there are negetives to your tumble roll or there wouldn't be the Thief Acrobat PrC. The Fast Acrobatics of the first level of TA state that they could avoid normal penalties for accelerated movement while useing acrobatics...-5 on balance and -10 on tumble at full speed. So if I were a DM I would consider what a person is doing. If they are using balance, jump, and tumble all in one round(reasonable) There would be modifiers to the checks depending on what else is added to the action. Plus you have to add if you are doing this next to an enemy there would be the standard mod to it. 20dc to tumble past an opponent without provoking AoO. I would add a +1 or +2 per action to each of the rolls for difficulty. Now if you were doing that at full speed there would be other penalties applied if you didn't have the TA PrC. And though it does little for combat ablility the TA does wonders for rogues and thier tumble to flank role...worth the -1d6 to SA...perhaps...with 2 levels of TA you are nearly never flatfooted. But then I would ask the question of does it fit the concept of the character. some people are all about the damage and the loss of bab and SA may be too much...but then again if you are a acrobatic fool it is more than worth the trade off. Edit: So if you take your full move you take your -'s to your checks even if you only tumble 5' or 30'. none if you move half speed. unless your DM plays it by the each 5' of your tumble you lose 10' of move. then it only matters on how far you need to tumble. [/QUOTE]
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