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<blockquote data-quote="StreamOfTheSky" data-source="post: 5256322" data-attributes="member: 35909"><p>I disagree. Tumbling is done as part of movement ad costs twice as much movement as normal walking (barring a higher DC to do it faster). The rules are pretty specific that you only tumble for the squares you say you are. If you tumbled one square, then walked 3, then tumbled through 2, I'm pretty sure those would be considered completely different checks, and the DC wouldn't be affected by the first tumble's conditions.</p><p></p><p>Take another skill like Jump, which also is done as part of movement. We'll use monk as an example just so insane distances are plausible in one move action. Say there's two "hurdles" in the way at different points where you're trying to go with some distance between them. Wouldn't you treat those as completely separate checks?</p><p></p><p></p><p></p><p>I'm actually pretty sure this IS the rule. The rules say it's DC 25 to tumble through a creature's space, right? Well, I can't think of a single way to do that without first being adjacent to the creature (or moving adjacent to him) and then moving out of that square (ie, his threatened area) to get into his. Since this is a scenario impossible to ever avoid logically, if the designers really intended you to roll twice, you'd think they'd mention that somewhere, instead of just saying it's DC 25.</p><p></p><p>So, my take is, for each tumbling action or consecutive string of actions, it's a single skill check at the highest DC if several different DCs would apply. Making the lower DCs but not the higher one(s) means you accomplish those tasks, but not the harder one(s). This makes the most sense to me and definitely seems to be RAI and arguably RAW.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5256322, member: 35909"] I disagree. Tumbling is done as part of movement ad costs twice as much movement as normal walking (barring a higher DC to do it faster). The rules are pretty specific that you only tumble for the squares you say you are. If you tumbled one square, then walked 3, then tumbled through 2, I'm pretty sure those would be considered completely different checks, and the DC wouldn't be affected by the first tumble's conditions. Take another skill like Jump, which also is done as part of movement. We'll use monk as an example just so insane distances are plausible in one move action. Say there's two "hurdles" in the way at different points where you're trying to go with some distance between them. Wouldn't you treat those as completely separate checks? I'm actually pretty sure this IS the rule. The rules say it's DC 25 to tumble through a creature's space, right? Well, I can't think of a single way to do that without first being adjacent to the creature (or moving adjacent to him) and then moving out of that square (ie, his threatened area) to get into his. Since this is a scenario impossible to ever avoid logically, if the designers really intended you to roll twice, you'd think they'd mention that somewhere, instead of just saying it's DC 25. So, my take is, for each tumbling action or consecutive string of actions, it's a single skill check at the highest DC if several different DCs would apply. Making the lower DCs but not the higher one(s) means you accomplish those tasks, but not the harder one(s). This makes the most sense to me and definitely seems to be RAI and arguably RAW. [/QUOTE]
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