Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Tumble too powerful?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tomBitonti" data-source="post: 6180077" data-attributes="member: 13107"><p>The static DC <em>is</em> weird, and, I would say, broken. Fixed DC's are a terrible design. A DEX based character (+4 Dex bonus) will have a +14 at 8'th level (+4, +11 skill points), making all simple tumble checks.</p><p></p><p>My local group has a house rule that tumble does not remove the AOO. Instead, tumble modifies the characters AC by +1 per point above the DC 15 value. For example, a 20 result provides a +5 bonus to AC (Tumble check of 20 - Tumble DC of 15).</p><p></p><p>Other modifiers still apply, these being mainly Mobility (+4 to AC), and an escalation of the DC by +2 for each successive opponent (DC 15 for the first opponent, DC 17 for the second, and so on). Tumbling through an opponent is DC 25.</p><p></p><p>Don't have a fix for Casting Defensively, but it has a similar problem. I haven't gotten a good formula that provides good values while being simple enough to use. The problem here is that allowing an attack against a caster, even with an AC modifier, is often a huge penalty to casting, since caster AC's tend to be low.</p><p></p><p>This is an area which 4E got a whole lot better. That is, there are a lot of problems with skill checks in 3E. There are related problems with spells which require a skill checks, especially ones which use Balance, which few players take. Spells which require balance checks perhaps should instead require Reflex saves.</p><p></p><p>Thx!</p><p></p><p>TomB</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 6180077, member: 13107"] The static DC [i]is[/i] weird, and, I would say, broken. Fixed DC's are a terrible design. A DEX based character (+4 Dex bonus) will have a +14 at 8'th level (+4, +11 skill points), making all simple tumble checks. My local group has a house rule that tumble does not remove the AOO. Instead, tumble modifies the characters AC by +1 per point above the DC 15 value. For example, a 20 result provides a +5 bonus to AC (Tumble check of 20 - Tumble DC of 15). Other modifiers still apply, these being mainly Mobility (+4 to AC), and an escalation of the DC by +2 for each successive opponent (DC 15 for the first opponent, DC 17 for the second, and so on). Tumbling through an opponent is DC 25. Don't have a fix for Casting Defensively, but it has a similar problem. I haven't gotten a good formula that provides good values while being simple enough to use. The problem here is that allowing an attack against a caster, even with an AC modifier, is often a huge penalty to casting, since caster AC's tend to be low. This is an area which 4E got a whole lot better. That is, there are a lot of problems with skill checks in 3E. There are related problems with spells which require a skill checks, especially ones which use Balance, which few players take. Spells which require balance checks perhaps should instead require Reflex saves. Thx! TomB [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Tumble too powerful?
Top