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General Tabletop Discussion
*Dungeons & Dragons
Tumble too powerful?
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<blockquote data-quote="N'raac" data-source="post: 6180141" data-attributes="member: 6681948"><p>If the opponent has Reach, Tumble allows you to close or withdraw. That's a further benefit. Through a space - sometimes, for Large creatures on up.</p><p></p><p></p><p></p><p>I don't see it necessarily crying out for a fix, but I see it used at least as much as the skills you cite, more than some. I agree a modifier for the opponent's BAB would be the best fix.</p><p></p><p></p><p></p><p>Until his GM reads the Mobility feat, which does not modify the Tumble check. Then he has +10 and gets a smack from the GM for not reading the 40 or so words that make up his feat. Assuming he is carrying a light load and has no armor check penalty (true of most Rogues, anyway).</p><p></p><p></p><p></p><p>+20 once someone actually reads Mobility. His Wizard teammate has +20 Spellcraft - what rolls is he at risk of failing? Automatic success for most tricks seems the stuff of legend - which is my expectation for a 10th level character in an area of expertise. YMMV. If it is desired as an opposed check, then a BAB modifier to the DC makes sense.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6180141, member: 6681948"] If the opponent has Reach, Tumble allows you to close or withdraw. That's a further benefit. Through a space - sometimes, for Large creatures on up. I don't see it necessarily crying out for a fix, but I see it used at least as much as the skills you cite, more than some. I agree a modifier for the opponent's BAB would be the best fix. Until his GM reads the Mobility feat, which does not modify the Tumble check. Then he has +10 and gets a smack from the GM for not reading the 40 or so words that make up his feat. Assuming he is carrying a light load and has no armor check penalty (true of most Rogues, anyway). +20 once someone actually reads Mobility. His Wizard teammate has +20 Spellcraft - what rolls is he at risk of failing? Automatic success for most tricks seems the stuff of legend - which is my expectation for a 10th level character in an area of expertise. YMMV. If it is desired as an opposed check, then a BAB modifier to the DC makes sense. [/QUOTE]
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Tumble too powerful?
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