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*Dungeons & Dragons
Tumble too powerful?
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<blockquote data-quote="Celebrim" data-source="post: 6180599" data-attributes="member: 4937"><p>There are two ways to respond to this, and both are equally valid.</p><p></p><p>First, examining Tumble I decided that this was the way all skills in the game should work. Tumble provides a significant advantage to the player that has ranks in it. It is useful in many common situations, and equally it provides for strategies which rely on the use of the skill. It is not merely a passive skill that comes up only when the DM calls for it. So the real problem is not that Tumble is too powerful, but that other skills are too weak. With this in mind, I made not only Tumble MORE powerful and diverse in application, but increased the capabilities of many other skills and added similarly powerful skills as well.</p><p></p><p>Secondly, equally importantly, static absolute numbers have little place in an RPG. While they are convenient, they almost always run into problems in the long run because they really don't assess difficulty. For example as other's have noted, Tumble makes it difficult as written for players to use cooperative tactics to protect their ranged combatants. As such, while I don't consider tumble too powerful, I do consider it problematic. Therefore, I rewrote the DC to evade an AOO to be 15 + BAB of the attacking creature.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6180599, member: 4937"] There are two ways to respond to this, and both are equally valid. First, examining Tumble I decided that this was the way all skills in the game should work. Tumble provides a significant advantage to the player that has ranks in it. It is useful in many common situations, and equally it provides for strategies which rely on the use of the skill. It is not merely a passive skill that comes up only when the DM calls for it. So the real problem is not that Tumble is too powerful, but that other skills are too weak. With this in mind, I made not only Tumble MORE powerful and diverse in application, but increased the capabilities of many other skills and added similarly powerful skills as well. Secondly, equally importantly, static absolute numbers have little place in an RPG. While they are convenient, they almost always run into problems in the long run because they really don't assess difficulty. For example as other's have noted, Tumble makes it difficult as written for players to use cooperative tactics to protect their ranged combatants. As such, while I don't consider tumble too powerful, I do consider it problematic. Therefore, I rewrote the DC to evade an AOO to be 15 + BAB of the attacking creature. [/QUOTE]
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Tumble too powerful?
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