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<blockquote data-quote="N'raac" data-source="post: 6180772" data-attributes="member: 6681948"><p>Two reasons: money and encumbrance. And a complete spellbook does not allow complete memorization. </p><p></p><p>I would also add that I don't find a GM seeking to enforce some balance and challenge in his game is "completely insane". You are claiming omnipotence for wizards. My experience is that this happens only when GM's are insanely liberal.</p><p></p><p></p><p></p><p>That's my starting point. Lower level spells lose DC's and become less relevant, typically becoming utilities over time. A couple of levels down, probably still some attack spells in there.</p><p></p><p></p><p></p><p>You said you don't run out of spells because you use only one, maybe 2, per encounter. The ones you cast beforehand also contribute to running out of spells. Still not seeing your spell load.</p><p></p><p></p><p></p><p>First off, I'd be banning Uncanny Forethought's second ability (I'd have to consider the first para - it seems to largely override the Sorcerer class, unless we give them a similar feat to broaden their spell selection). </p><p></p><p>Celerity is fourth level, and leaves you Dazed - best take out all your opponents. I also note it's another "generally viewed as broken and therefore banned" spell. I'm not sure we're proving much beyond "late 3e material was over the top and there's a reason it didn't make its way to later editions". It also combines only with spells you have selected - you need a full round action to use those empty slots, remember?</p><p></p><p>Still waiting for build and spell load, not examples of broken abilities one might take, but how you place them together in a character. </p><p></p><p></p><p></p><p>I'm counting a lot of feats - where's that build? Looks like the humming bird comes from a magazine article, so we're assuming open season on sources. Nerveskitter is a spell - so we use only one, maybe two, spells per encounter, do we? Can't use Uncanny Forethought for that - you don't want it to become a full round action. Still awaiting that spell load.</p><p></p><p></p><p></p><p>Assuming you are that focused on winning initiative (STILL waiting on that full build), how focused are your teammates? I believe you still need to beat their rolls to move first.</p><p></p><p></p><p></p><p>Contingency being a spell few L7 wizards are casting, so what level are we up to before your wizard can operate, and how does he survive to get there? To the wand, nerveskitter is an immediate action, so you get one party member. Assuming you carry that wand everywhere you go, of course - you don't have time to draw it.</p><p></p><p></p><p></p><p>Unless you want to get the enemies and not the allies, of course. If you can't see, so much for spells with targets. The fact that a spread's "effect can extend around corners and into areas that you can’t see." implies it can't be cast to start somewhere you can't see, and that this is an exception to most areas of effect.</p><p></p><p></p><p></p><p>In a brief glance precise enough to determine he's less than 20' away from his ally and more than 20' away from your teammate? I doubt it. To your question, literally no one is twice as smart as the smartest human, as the smartest human is precisely 100% as smart as the smartest human.</p><p></p><p></p><p></p><p>They are metagaming, to an extent. There would be nothing wrong with no grid - you say what you plan on doing. "I will close 10' and cast a Fireball centering here", "I move towards the War Elephant - I will attack if I can get there without a charge, or close to melee range further if I need a full move". Now get out the ruler. Few people play this style, but I've also never had anyone suggest they can cast spells by verbal description of an unseen area either.</p><p></p><p></p><p></p><p>And still no build, spell load, etc. Most characters with unlimited resources do tend to appear quite overpowered.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6180772, member: 6681948"] Two reasons: money and encumbrance. And a complete spellbook does not allow complete memorization. I would also add that I don't find a GM seeking to enforce some balance and challenge in his game is "completely insane". You are claiming omnipotence for wizards. My experience is that this happens only when GM's are insanely liberal. That's my starting point. Lower level spells lose DC's and become less relevant, typically becoming utilities over time. A couple of levels down, probably still some attack spells in there. You said you don't run out of spells because you use only one, maybe 2, per encounter. The ones you cast beforehand also contribute to running out of spells. Still not seeing your spell load. First off, I'd be banning Uncanny Forethought's second ability (I'd have to consider the first para - it seems to largely override the Sorcerer class, unless we give them a similar feat to broaden their spell selection). Celerity is fourth level, and leaves you Dazed - best take out all your opponents. I also note it's another "generally viewed as broken and therefore banned" spell. I'm not sure we're proving much beyond "late 3e material was over the top and there's a reason it didn't make its way to later editions". It also combines only with spells you have selected - you need a full round action to use those empty slots, remember? Still waiting for build and spell load, not examples of broken abilities one might take, but how you place them together in a character. I'm counting a lot of feats - where's that build? Looks like the humming bird comes from a magazine article, so we're assuming open season on sources. Nerveskitter is a spell - so we use only one, maybe two, spells per encounter, do we? Can't use Uncanny Forethought for that - you don't want it to become a full round action. Still awaiting that spell load. Assuming you are that focused on winning initiative (STILL waiting on that full build), how focused are your teammates? I believe you still need to beat their rolls to move first. Contingency being a spell few L7 wizards are casting, so what level are we up to before your wizard can operate, and how does he survive to get there? To the wand, nerveskitter is an immediate action, so you get one party member. Assuming you carry that wand everywhere you go, of course - you don't have time to draw it. Unless you want to get the enemies and not the allies, of course. If you can't see, so much for spells with targets. The fact that a spread's "effect can extend around corners and into areas that you can’t see." implies it can't be cast to start somewhere you can't see, and that this is an exception to most areas of effect. In a brief glance precise enough to determine he's less than 20' away from his ally and more than 20' away from your teammate? I doubt it. To your question, literally no one is twice as smart as the smartest human, as the smartest human is precisely 100% as smart as the smartest human. They are metagaming, to an extent. There would be nothing wrong with no grid - you say what you plan on doing. "I will close 10' and cast a Fireball centering here", "I move towards the War Elephant - I will attack if I can get there without a charge, or close to melee range further if I need a full move". Now get out the ruler. Few people play this style, but I've also never had anyone suggest they can cast spells by verbal description of an unseen area either. And still no build, spell load, etc. Most characters with unlimited resources do tend to appear quite overpowered. [/QUOTE]
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