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Tumble too powerful?
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<blockquote data-quote="Cyclone_Joker" data-source="post: 6180800" data-attributes="member: 6750006"><p>Uncanny Forethought says hi.</p><p>When it comes down to basically complete fiat, though, it does.</p><p>Then your experience is wrong.</p><p>Then you're using the wrong spells.</p><p>Because by the time you get free persists, of course you never have any slots at all.</p><p>Then you can't read. Hardly my problem.</p><p>Not my problem.</p><p>Third Eye: Clarity. Cheap, effective, never leave home without it.</p><p>Cool. And if you ban every spell above second level, wizards are totally balanced, amirite?</p><p>We seem to not only have different definitions of "overpowered," considering how you appear to find Complete Scoundrel and Tome of Magic overpowered, but also "making it into later editions," given the abundance of extra actions in 4e.</p><p>I hardly see a problem with that.</p><p>I've already given it to you.</p><p>Then you're having trouble counting. Improved Initiative is free.</p><p>Read it yourself.</p><p>Meh. It's hardly mandatory, just a winmore.</p><p>Because first level spells are so useful at those high levels, right?</p><p>And? I expect you to actually read my post before arguing against it.</p><p>Still waiting for you to read.</p><p>Not focused enough to be spellcasters, apparently, so they don't matter.</p><p></p><p>Unless you're telling me my teammates are incompetent enough to actually waste money in something they'll lose regardless? Next you'll be telling me they actually put more than a +1 enhancement bonus on their armor.</p><p>...You're joking, right?</p><p>Level one, but hey, if you want me to take random pieces of your post out of context, I'd be glad to oblige.</p><p>By being a wizard, and therefore winning.</p><p>No, casters are using from their slots. Non-casters are using it to break Flat-Footed.</p><p>Wand chambers. Do try to keep up.</p><p>If my partymates were such Darwin Award material as to get caught in my spell, I'm not feeling terribly sympathetic.</p><p>...Please, please try to at least achieve a minimal level of reading comprehension.</p><p>Then you obviously have some problems with spacial reasoning. Again, hardly my problem.</p><p>Reading comprehension is cool. I'd suggest you reread my post, but that'd be impossible as its' apparent you've not actually read it yet.</p><p>Because it's against the rules.</p><p>Are you familiar with the concept of "area of effect?" Or at least the word "radius?"</p><p>This is quite tiresome. Learn to read. I enjoy strong debate, but I have little patience for those incapable of even the very lowest levels of reading comprehension.</p><p>Most characters with arbitrary restrictions, when seen by someone with little advanced understanding of the game's mechanics, seem much weaker than they are. Want to compare notes?</p></blockquote><p></p>
[QUOTE="Cyclone_Joker, post: 6180800, member: 6750006"] Uncanny Forethought says hi. When it comes down to basically complete fiat, though, it does. Then your experience is wrong. Then you're using the wrong spells. Because by the time you get free persists, of course you never have any slots at all. Then you can't read. Hardly my problem. Not my problem. Third Eye: Clarity. Cheap, effective, never leave home without it. Cool. And if you ban every spell above second level, wizards are totally balanced, amirite? We seem to not only have different definitions of "overpowered," considering how you appear to find Complete Scoundrel and Tome of Magic overpowered, but also "making it into later editions," given the abundance of extra actions in 4e. I hardly see a problem with that. I've already given it to you. Then you're having trouble counting. Improved Initiative is free. Read it yourself. Meh. It's hardly mandatory, just a winmore. Because first level spells are so useful at those high levels, right? And? I expect you to actually read my post before arguing against it. Still waiting for you to read. Not focused enough to be spellcasters, apparently, so they don't matter. Unless you're telling me my teammates are incompetent enough to actually waste money in something they'll lose regardless? Next you'll be telling me they actually put more than a +1 enhancement bonus on their armor. ...You're joking, right? Level one, but hey, if you want me to take random pieces of your post out of context, I'd be glad to oblige. By being a wizard, and therefore winning. No, casters are using from their slots. Non-casters are using it to break Flat-Footed. Wand chambers. Do try to keep up. If my partymates were such Darwin Award material as to get caught in my spell, I'm not feeling terribly sympathetic. ...Please, please try to at least achieve a minimal level of reading comprehension. Then you obviously have some problems with spacial reasoning. Again, hardly my problem. Reading comprehension is cool. I'd suggest you reread my post, but that'd be impossible as its' apparent you've not actually read it yet. Because it's against the rules. Are you familiar with the concept of "area of effect?" Or at least the word "radius?" This is quite tiresome. Learn to read. I enjoy strong debate, but I have little patience for those incapable of even the very lowest levels of reading comprehension. Most characters with arbitrary restrictions, when seen by someone with little advanced understanding of the game's mechanics, seem much weaker than they are. Want to compare notes? [/QUOTE]
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