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<blockquote data-quote="Jackinthegreen" data-source="post: 6183948" data-attributes="member: 6678119"><p>Something perhaps worth noting is that the Domain Wizard + Elven Generalist + Versatile Spellcaster combo isn't actually possible per a strict reading of the rules. As the <a href="http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#wizardVariantDomainWizard" target="_blank">Domain Wizard</a> rules state: </p><p></p><p></p><p></p><p>The elf wizard substitution levels can be found on page 157 of Races of the Wild. They say:</p><p></p><p></p><p></p><p>Because both of them replace the wizard's normal ability to specialize in a school of magic, they cannot both be taken, assuming a strict reading of the rules. I'm pretty sure we can all agree the rules don't allow for "2 for 1" deals like that.</p><p></p><p></p><p>As far as optimization goes, typically optimization is done with a specific purpose in mind that also takes into account any limitations or allowances of the specific player or character. Optimization requests both here in the <a href="http://www.enworld.org/forum/forumdisplay.php?363-Rogues-Gallery-Character-Builds-amp-Optimization" target="_blank">ENworld optimization board</a> and in places like the MinMaxBoards usually take into account what the person's limits are both in terms of what material is allowed and how far that material might be taken just in case the player and/or group don't want to go all-out for whatever reason. Every person is going to want something a bit different out of the game, so it should come as no surprise that every working group will also play the game anywhere from slightly differently to another group, to massively differently. An E6 game where everyone is comfortable with low level characters is quite different than an epic or full 20 game, and both styles of play (and everything in between) do indeed happen if the thousands of posts all over the internet are any indication.</p><p></p><p>Heck, I'll give a bit of an anecdote: The last tabletop game I played, I was a cleric who sometimes pulled out just the right thing for the occasion because a few of the other players were definitely not trying to mathematically optimize their characters. We even had a melee barbarian who <em>didn't</em> take Power Attack "because the math is difficult." He, and everyone else at the table, still had fun and that's all that mattered. And that's totally fine. If he tried to go into a higher-powered game with that character, he'd likely be laughed at and told to go home because the character didn't work. If he had accepted that and not tried to push into that group, then that's also fine, because each group is going to play the game differently. That's how it was meant to be done in the first place after all! Rule Zero doesn't exist for nothing.</p></blockquote><p></p>
[QUOTE="Jackinthegreen, post: 6183948, member: 6678119"] Something perhaps worth noting is that the Domain Wizard + Elven Generalist + Versatile Spellcaster combo isn't actually possible per a strict reading of the rules. As the [URL="http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#wizardVariantDomainWizard"]Domain Wizard[/URL] rules state: The elf wizard substitution levels can be found on page 157 of Races of the Wild. They say: Because both of them replace the wizard's normal ability to specialize in a school of magic, they cannot both be taken, assuming a strict reading of the rules. I'm pretty sure we can all agree the rules don't allow for "2 for 1" deals like that. As far as optimization goes, typically optimization is done with a specific purpose in mind that also takes into account any limitations or allowances of the specific player or character. Optimization requests both here in the [URL="http://www.enworld.org/forum/forumdisplay.php?363-Rogues-Gallery-Character-Builds-amp-Optimization"]ENworld optimization board[/URL] and in places like the MinMaxBoards usually take into account what the person's limits are both in terms of what material is allowed and how far that material might be taken just in case the player and/or group don't want to go all-out for whatever reason. Every person is going to want something a bit different out of the game, so it should come as no surprise that every working group will also play the game anywhere from slightly differently to another group, to massively differently. An E6 game where everyone is comfortable with low level characters is quite different than an epic or full 20 game, and both styles of play (and everything in between) do indeed happen if the thousands of posts all over the internet are any indication. Heck, I'll give a bit of an anecdote: The last tabletop game I played, I was a cleric who sometimes pulled out just the right thing for the occasion because a few of the other players were definitely not trying to mathematically optimize their characters. We even had a melee barbarian who [I]didn't[/I] take Power Attack "because the math is difficult." He, and everyone else at the table, still had fun and that's all that mattered. And that's totally fine. If he tried to go into a higher-powered game with that character, he'd likely be laughed at and told to go home because the character didn't work. If he had accepted that and not tried to push into that group, then that's also fine, because each group is going to play the game differently. That's how it was meant to be done in the first place after all! Rule Zero doesn't exist for nothing. [/QUOTE]
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