Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Tumble too powerful?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6185069" data-attributes="member: 4937"><p>This works and has some advantages, and resisted rolls are intuitive but well, "one extra roll". I used to do things this way. But hose extra rolls add up in a hurry as you add granularity to the game. As such, I've gotten away from resisted rolls in my house rules as much as possible, preferring to use relative DCs to determine the target. This keeps play speedy. </p><p></p><p></p><p></p><p>I do as well provided you have a natural movement speed in the appropriate movement type. For example, normally humans can't tumble while climbing or swimming (or flying), but many other creatures could.</p><p></p><p>Flying creatures also get a bonus to tumble on the basis of their maneuverability class.</p><p></p><p></p><p></p><p>It's a pretty standard fight scene trope, that acrobatic attackers may evade lesser foes but are beat down by the highly skilled.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6185069, member: 4937"] This works and has some advantages, and resisted rolls are intuitive but well, "one extra roll". I used to do things this way. But hose extra rolls add up in a hurry as you add granularity to the game. As such, I've gotten away from resisted rolls in my house rules as much as possible, preferring to use relative DCs to determine the target. This keeps play speedy. I do as well provided you have a natural movement speed in the appropriate movement type. For example, normally humans can't tumble while climbing or swimming (or flying), but many other creatures could. Flying creatures also get a bonus to tumble on the basis of their maneuverability class. It's a pretty standard fight scene trope, that acrobatic attackers may evade lesser foes but are beat down by the highly skilled. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Tumble too powerful?
Top