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Tumble too powerful?
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<blockquote data-quote="Kchaka" data-source="post: 6267078" data-attributes="member: 6775010"><p>We are trying to avoid the automatic success. We think that there are some situations, like facing a powerfull and skilled Fighter, where tumble should have a small chance of success, 50% at best agains a focused tumbler.</p><p></p><p>I also like how this way acrobatis gives a bonus that adds to you defense, seems more fair. If you were easy to hit, now you can't just slide under the Ogre and get away with it, and if you where hard to hit and manage to have a good acrobatics, your defense now shows that you are that much more nimble. The more acrobatis you have will simply dimish the chance the enemy has to hit you.</p><p></p><p></p><p></p><p>I wonder about that too. At lvl 8, our rogue has acrobatics 24 [Dex 26(Belt +4 Dex) +5(Boots of Elvenkind, the only thing I found that gives a bonus to acrobatis in genera, not only to jump checks)], that gives +6 Dodge bonus to AC while Tumbling, half-speed. With Mobility, he now has +10 Dodge bonus to AC agains these AoO. So far he's only been hit by Fighet/Barbarians (and a crocodile's lucky crit). I wonder if it will still work at lvl 16+.</p><p></p><p>Also, this way is always worth to tumble, you have only to gain, if you have the movement to spare.</p></blockquote><p></p>
[QUOTE="Kchaka, post: 6267078, member: 6775010"] We are trying to avoid the automatic success. We think that there are some situations, like facing a powerfull and skilled Fighter, where tumble should have a small chance of success, 50% at best agains a focused tumbler. I also like how this way acrobatis gives a bonus that adds to you defense, seems more fair. If you were easy to hit, now you can't just slide under the Ogre and get away with it, and if you where hard to hit and manage to have a good acrobatics, your defense now shows that you are that much more nimble. The more acrobatis you have will simply dimish the chance the enemy has to hit you. I wonder about that too. At lvl 8, our rogue has acrobatics 24 [Dex 26(Belt +4 Dex) +5(Boots of Elvenkind, the only thing I found that gives a bonus to acrobatis in genera, not only to jump checks)], that gives +6 Dodge bonus to AC while Tumbling, half-speed. With Mobility, he now has +10 Dodge bonus to AC agains these AoO. So far he's only been hit by Fighet/Barbarians (and a crocodile's lucky crit). I wonder if it will still work at lvl 16+. Also, this way is always worth to tumble, you have only to gain, if you have the movement to spare. [/QUOTE]
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