Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Tumble
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="StreamOfTheSky" data-source="post: 5679550" data-attributes="member: 35909"><p><a href="http://www.d20pfsrd.com/skills/acrobatics" target="_blank">Acrobatics (Dex; Armor Check Penalty) - Pathfinder_OGC</a></p><p></p><p>1. Tumbling merely prevents the AoO for moving, tumbling itself isn't a provoking action. While moving provokes the AoO, it is resolved before you leave the square. So, the easy scenario is if you're willing to move and take the AoO. Simple. Not so simple: Can you upon realizing tumble didn't work decide to not move and avoid the AoO? Since tumbling is done as part of movement, I'd assume you could not "put the breaks on," but it could be more clear.</p><p></p><p>2. The update directly answers that. I think losing your entire move action is too harsh, you should be able to use your remaining movement however you want for that move action, but that's just my opinion.</p><p></p><p>3. In 3E, it was +2 DC per additional foe. In PF, they seem to have removed that from the DC modifiers tables, so you "just" have to roll high enough to beat each creature's CMD, any you fail to can take their AoO on you.</p><p></p><p>4. As above. You beat CMD +5, you move through that square, you don't beat the creature's CMD +5, you fail and provoke. I would use one die roll for all enemies, rather than making the tumbler roll each instance.</p><p></p><p>5. You roll your tumble. Anyone who you're tumbling by and beat their CMD, you don't provoke, anyone you fail to you do provoke. Anyone you're tumbling through their space, you win by CMD +5, you get through, you fail and your movement ceases for that move action and that creature gets to AoO you.</p><p></p><p>6. Multiple opponents doesn't increase DC anymore and are just more CMD scores to need to beat, so these foes would have no impact at all on what you can do. I'm not sure if the designers intended for you to automatically succeed at slipping through the legs or somersaulting over a stunned person, but I see no problem with it, myself.</p><p></p><p>7. I'd just use one tumble roll for the entire move action and apply it where needed, much simpler. Otherwise...do it in the order that you move past/through...</p><p></p><p>8. In 3E it was unequivocably only for the squares you were tumbling. PF used less clear text, but I still think this is the case, as it says "When moving in this way, you move at half speed." There's no logical reason to be tumbling in completely clear squares, other than to show off.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5679550, member: 35909"] [url=http://www.d20pfsrd.com/skills/acrobatics]Acrobatics (Dex; Armor Check Penalty) - Pathfinder_OGC[/url] 1. Tumbling merely prevents the AoO for moving, tumbling itself isn't a provoking action. While moving provokes the AoO, it is resolved before you leave the square. So, the easy scenario is if you're willing to move and take the AoO. Simple. Not so simple: Can you upon realizing tumble didn't work decide to not move and avoid the AoO? Since tumbling is done as part of movement, I'd assume you could not "put the breaks on," but it could be more clear. 2. The update directly answers that. I think losing your entire move action is too harsh, you should be able to use your remaining movement however you want for that move action, but that's just my opinion. 3. In 3E, it was +2 DC per additional foe. In PF, they seem to have removed that from the DC modifiers tables, so you "just" have to roll high enough to beat each creature's CMD, any you fail to can take their AoO on you. 4. As above. You beat CMD +5, you move through that square, you don't beat the creature's CMD +5, you fail and provoke. I would use one die roll for all enemies, rather than making the tumbler roll each instance. 5. You roll your tumble. Anyone who you're tumbling by and beat their CMD, you don't provoke, anyone you fail to you do provoke. Anyone you're tumbling through their space, you win by CMD +5, you get through, you fail and your movement ceases for that move action and that creature gets to AoO you. 6. Multiple opponents doesn't increase DC anymore and are just more CMD scores to need to beat, so these foes would have no impact at all on what you can do. I'm not sure if the designers intended for you to automatically succeed at slipping through the legs or somersaulting over a stunned person, but I see no problem with it, myself. 7. I'd just use one tumble roll for the entire move action and apply it where needed, much simpler. Otherwise...do it in the order that you move past/through... 8. In 3E it was unequivocably only for the squares you were tumbling. PF used less clear text, but I still think this is the case, as it says "When moving in this way, you move at half speed." There's no logical reason to be tumbling in completely clear squares, other than to show off. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Tumble
Top