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<blockquote data-quote="Celebrim" data-source="post: 271174" data-attributes="member: 4937"><p>The real problem here is that a 5'x5' square is actually alot of space.</p><p></p><p>The DM may well have imagined his villian standing just in front of the door, effectively blocking it. </p><p></p><p>You on the other hand, imagine him 5' out from the door, effectively leaving it wide open for you to tumble through.</p><p></p><p>If he is in the middle, then you still have to shoulder by him.</p><p></p><p>I'm inclined to rule in favor of the DM, but I think the rules are on the player's side - if only by virtue of thier silence. However, the rules are the DM's vehicle, and ultimately the reality is in the DM's imagination. If he believes that the villain is standing close enough to the doorway to block it, then all he has to do is inform you of this when you declare your intention to make the tumble AND if he had previously not made this clear enough that you understood it, then he should allow you to reconsider your decision. It is so, because in his imagination it was always so. </p><p></p><p>You are being a rules lawyer when you attempt to have the rules override his imagination. It is not a contest in which your job is to catch the DM in some tactical mistake so you can 'beat him'. Even if the DM IS in error regarding the rules, be polite and discuss it with him after the session and see what he thinks. Maybe he'll rule your way in the future. But in the mean time, don't interupt the session by whining.</p><p></p><p>I think D20 is a huge improvement over earlier rules, but one thing about it is really beginning to annoy me - the over realiance on minatures. </p><p></p><p>In my experience, minatures hamper a game. They destroy the imagination. Role playing universes are supposed to be realized in the player's mind, not in what is taking place down on that pathetic little board. They have a tendancy to lead the players into imagining the scenes in third person instead of first person, and they have a tendancy to draw the player out of the experience and into the game. They also tend to encourage Player's vs. the DM 'hack & slash', as well as delay's while the character's plot thier moves like war gamers - shattering the excitement and the mood. Instead of imagining yourself surrounding the monster with your colleagues, you imagine a little group of lead figures surrounding a little cardboard cutout. </p><p></p><p>And that was the battle. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Celebrim, post: 271174, member: 4937"] The real problem here is that a 5'x5' square is actually alot of space. The DM may well have imagined his villian standing just in front of the door, effectively blocking it. You on the other hand, imagine him 5' out from the door, effectively leaving it wide open for you to tumble through. If he is in the middle, then you still have to shoulder by him. I'm inclined to rule in favor of the DM, but I think the rules are on the player's side - if only by virtue of thier silence. However, the rules are the DM's vehicle, and ultimately the reality is in the DM's imagination. If he believes that the villain is standing close enough to the doorway to block it, then all he has to do is inform you of this when you declare your intention to make the tumble AND if he had previously not made this clear enough that you understood it, then he should allow you to reconsider your decision. It is so, because in his imagination it was always so. You are being a rules lawyer when you attempt to have the rules override his imagination. It is not a contest in which your job is to catch the DM in some tactical mistake so you can 'beat him'. Even if the DM IS in error regarding the rules, be polite and discuss it with him after the session and see what he thinks. Maybe he'll rule your way in the future. But in the mean time, don't interupt the session by whining. I think D20 is a huge improvement over earlier rules, but one thing about it is really beginning to annoy me - the over realiance on minatures. In my experience, minatures hamper a game. They destroy the imagination. Role playing universes are supposed to be realized in the player's mind, not in what is taking place down on that pathetic little board. They have a tendancy to lead the players into imagining the scenes in third person instead of first person, and they have a tendancy to draw the player out of the experience and into the game. They also tend to encourage Player's vs. the DM 'hack & slash', as well as delay's while the character's plot thier moves like war gamers - shattering the excitement and the mood. Instead of imagining yourself surrounding the monster with your colleagues, you imagine a little group of lead figures surrounding a little cardboard cutout. And that was the battle. :p [/QUOTE]
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