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<blockquote data-quote="Will" data-source="post: 271555" data-attributes="member: 5566"><p>This is why I would map walls and doors as going through the middle of squares.</p><p></p><p>So in the previous post, the door would be sitting in the middle of position 5. And if the character wants to be blocking the door, the character would _also_ be in position 5.</p><p></p><p>As for rules lawyering... the point is representing a model of what's going on. The problem boils down to varying assumptions about what the model means.</p><p></p><p>Rules help avoid problems. Frex, if someone is standing at a door, they should be right _on top_ of the door. Placing them 5' away strongly suggests someone could get behind them.</p><p></p><p>And if they _are_ guarding the door, 5' ahead, they can very well hold their action to intercept anyone trying to get behind.</p><p></p><p>-=Will</p></blockquote><p></p>
[QUOTE="Will, post: 271555, member: 5566"] This is why I would map walls and doors as going through the middle of squares. So in the previous post, the door would be sitting in the middle of position 5. And if the character wants to be blocking the door, the character would _also_ be in position 5. As for rules lawyering... the point is representing a model of what's going on. The problem boils down to varying assumptions about what the model means. Rules help avoid problems. Frex, if someone is standing at a door, they should be right _on top_ of the door. Placing them 5' away strongly suggests someone could get behind them. And if they _are_ guarding the door, 5' ahead, they can very well hold their action to intercept anyone trying to get behind. -=Will [/QUOTE]
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