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<blockquote data-quote="KarinsDad" data-source="post: 271690" data-attributes="member: 2011"><p>This is one of the reasons I always use hexes. Any two adjacent hexes always have a hex line between them, not the line between squares n-s and e-w vs. the point between adjacent square nw-se, ne-sw.</p><p></p><p>At any rate, I think the rules are clear on this.</p><p></p><p>You can move diagonally if both squares are unoccupied. Period.</p><p></p><p>The rules do NOT state that you can only move diagonally if a side square is vacant. That's a house rule. It's a good house rule, but a house rule nonetheless.</p><p></p><p>If the Villain in the original example did not want the Rogue tumbling past him, he should have been in space 5 instead of space 3.</p><p></p><p></p><p></p><p>If the DM says that there is a large enough gap there for a person to get through, sure.</p><p></p><p>If he says that there is no gap or the gap is too small, no.</p><p></p><p>Just like if the DM says that there is a wall between squares A and B, you cannot move through.</p><p></p><p>* A B *</p><p></p><p></p><p></p><p>Again, you can walk between them since the rules allow it.</p><p></p><p></p><p></p><p>Simple. You have to close all paths through.</p><p></p><p></p><p>* 1 2 *</p><p>* E E *</p><p>* 3 4 *</p><p></p><p>The enemies here close all paths through.</p><p></p><p></p><p>* 1 2 *</p><p>* E 3 *</p><p>* E 4 *</p><p></p><p>The enemies here do not close all paths through.</p><p></p><p></p><p>* 1 2 *</p><p>* E 3 *</p><p>* 4 E *</p><p></p><p>The enemies here do not close all paths through.</p><p></p><p></p><p></p><p>The rule is A.</p><p></p><p>Just because there is no rule B that reinforces A in a given questionable situation does not mean that you can infer that a rule C that countermands rule A must exist.</p><p></p><p>Neither rule B nor rule C exist, hence, you have to rely on rule A (unless you are rule zeroing it).</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 271690, member: 2011"] This is one of the reasons I always use hexes. Any two adjacent hexes always have a hex line between them, not the line between squares n-s and e-w vs. the point between adjacent square nw-se, ne-sw. At any rate, I think the rules are clear on this. You can move diagonally if both squares are unoccupied. Period. The rules do NOT state that you can only move diagonally if a side square is vacant. That's a house rule. It's a good house rule, but a house rule nonetheless. If the Villain in the original example did not want the Rogue tumbling past him, he should have been in space 5 instead of space 3. If the DM says that there is a large enough gap there for a person to get through, sure. If he says that there is no gap or the gap is too small, no. Just like if the DM says that there is a wall between squares A and B, you cannot move through. * A B * Again, you can walk between them since the rules allow it. Simple. You have to close all paths through. * 1 2 * * E E * * 3 4 * The enemies here close all paths through. * 1 2 * * E 3 * * E 4 * The enemies here do not close all paths through. * 1 2 * * E 3 * * 4 E * The enemies here do not close all paths through. The rule is A. Just because there is no rule B that reinforces A in a given questionable situation does not mean that you can infer that a rule C that countermands rule A must exist. Neither rule B nor rule C exist, hence, you have to rely on rule A (unless you are rule zeroing it). [/QUOTE]
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