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<blockquote data-quote="KarinsDad" data-source="post: 272114" data-attributes="member: 2011"><p>However, the original post did not indicate any obstacles within the target space. Basing the ruling off of the information supplied, the rules support it since the rules support diagonal movement and do not disallow it based on what occupies side squares.</p><p></p><p>The only movement in the game that is disallowed with regard to an opponent is moving through an occupied space (be it occupied with a wall, an opponent, or whatever, without a Bull Rush or something). But, if nothing is occupying the space you are attempting to move into, you can do it (as far as the rules allow).</p><p></p><p></p><p></p><p>Doorway? What doorway? The original poster never mentioned a doorway.</p><p></p><p>The original diagram has a corridor entrance and a 5 foot wide one at that.</p><p></p><p>The original diagram has an opponent not in the corridor entrance, rather 2.5 feet in front of it.</p><p></p><p>If the DM wants to indicate that the opponent is actually within the corridor entrance, he should place him either within the corridor, or put half squares around the entrance (basing the square system off of the villain's location as opposed to the walls).</p><p></p><p></p><p></p><p>Well, we allow half hexes in my game, so, you actually could resolve this problem if you really wanted to.</p><p></p><p>In any case, you are correct. Any grid system is artificial. But, if the rules for the artificial system say that you can move diagonally and there are no rules for limiting that, then by default they allow it unless there is an obstacle between the two diagonal spaces. Your definition of what an obstacle may be differs from mine. My definition is that the space you are going to must be blocked, not spaces around it.</p><p></p><p>Think of a square grid system as a hex system with 8 spaces around it instead of 6 (i.e. an octagon-like system, even though such a thing is impossible in 2-D space). Once you get to a system where movement between all spaces is equivalent, then real world geometry does not affect the situation. It merely becomes a case of whether the space you are moving to is occupied or not.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 272114, member: 2011"] However, the original post did not indicate any obstacles within the target space. Basing the ruling off of the information supplied, the rules support it since the rules support diagonal movement and do not disallow it based on what occupies side squares. The only movement in the game that is disallowed with regard to an opponent is moving through an occupied space (be it occupied with a wall, an opponent, or whatever, without a Bull Rush or something). But, if nothing is occupying the space you are attempting to move into, you can do it (as far as the rules allow). Doorway? What doorway? The original poster never mentioned a doorway. The original diagram has a corridor entrance and a 5 foot wide one at that. The original diagram has an opponent not in the corridor entrance, rather 2.5 feet in front of it. If the DM wants to indicate that the opponent is actually within the corridor entrance, he should place him either within the corridor, or put half squares around the entrance (basing the square system off of the villain's location as opposed to the walls). Well, we allow half hexes in my game, so, you actually could resolve this problem if you really wanted to. In any case, you are correct. Any grid system is artificial. But, if the rules for the artificial system say that you can move diagonally and there are no rules for limiting that, then by default they allow it unless there is an obstacle between the two diagonal spaces. Your definition of what an obstacle may be differs from mine. My definition is that the space you are going to must be blocked, not spaces around it. Think of a square grid system as a hex system with 8 spaces around it instead of 6 (i.e. an octagon-like system, even though such a thing is impossible in 2-D space). Once you get to a system where movement between all spaces is equivalent, then real world geometry does not affect the situation. It merely becomes a case of whether the space you are moving to is occupied or not. [/QUOTE]
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