Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Tumbling in full plate
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imperialus" data-source="post: 3553924" data-attributes="member: 893"><p>I read a rather interesting article in a historical journal a while ago talking about what kind of shape a "knight" from the 15th century would be in and what the physical results of wearing armour would be. The historian's primary focus was looking at what kind of body type fit into various suits of armour but also looked at the skeletal structures of people who were known to be trained fighters. His conclusion was that your average professional warrior was between 5' and 5'6 (so reasonably tall for the time) and weighed about 160-180 lbs. In other words, tall and lean. Very little of this weight would have been fat and if the armour was custom fitted then it would be remarkably easy to move around in. The mechanics of it weren't unlike modern hiking backpacks. The bulk of the weight was carried on the hips, leaving the upper body relatively unencumbered. If the armour was properly fitted and worn then the person could move with considerable freedom. </p><p></p><p>The second part of the study was even more interesting when he examined the effects of wearing full armour. He found the biggest sticking point is endurance. With a visor down, ventilation and breathing become a huge issue. He had volunteers run on a treadmill at a fairly leisurely pace (I can’t remember exactly what speed it was set to) in replica armour without visors, with "round armour" style visors, and with "gothic" style visors for set periods of time and measured their bodies lung capacity, blood oxygen saturation, heart rate, and all that jazz before and after 5, 10, 15 and 20 minute runs. His conclusions were about what you would expect. After 5 minutes everyone could still perform admirably but after 10 minutes the performance of anyone with a visor began to degrade considerably. The difference was more pronounced with the "round armour" than the "gothic" though only one individual wearing a visor was actually able to complete the 20 minute run.</p><p></p><p>In other words, you can do just about anything in plate armour, it's just a question of how long you can keep it up. It's more than likely that during long battles soldiers would have come up with a way to rotate in and out of the ranks since even a few minutes resting with your visor up can be enough to catch your breath. It also shows just how important a knights "shock" value was. Once a fully armoured man was committed to a fight it had to be over within a few minutes or his performance would degrade sharply. That's a big reason why so many knights relied so much on their horses and the ability to charge, since an effective charge could quickly scatter the more poorly trained infantry and not cause the cavalry to become bogged down in a melee.</p><p></p><p>It's a pitty that some sort of endurance rules couldn't be introduced into D&D but I think that any attempt would be seriously overcomplicated and likely just end up bogging things down.</p></blockquote><p></p>
[QUOTE="Imperialus, post: 3553924, member: 893"] I read a rather interesting article in a historical journal a while ago talking about what kind of shape a "knight" from the 15th century would be in and what the physical results of wearing armour would be. The historian's primary focus was looking at what kind of body type fit into various suits of armour but also looked at the skeletal structures of people who were known to be trained fighters. His conclusion was that your average professional warrior was between 5' and 5'6 (so reasonably tall for the time) and weighed about 160-180 lbs. In other words, tall and lean. Very little of this weight would have been fat and if the armour was custom fitted then it would be remarkably easy to move around in. The mechanics of it weren't unlike modern hiking backpacks. The bulk of the weight was carried on the hips, leaving the upper body relatively unencumbered. If the armour was properly fitted and worn then the person could move with considerable freedom. The second part of the study was even more interesting when he examined the effects of wearing full armour. He found the biggest sticking point is endurance. With a visor down, ventilation and breathing become a huge issue. He had volunteers run on a treadmill at a fairly leisurely pace (I can’t remember exactly what speed it was set to) in replica armour without visors, with "round armour" style visors, and with "gothic" style visors for set periods of time and measured their bodies lung capacity, blood oxygen saturation, heart rate, and all that jazz before and after 5, 10, 15 and 20 minute runs. His conclusions were about what you would expect. After 5 minutes everyone could still perform admirably but after 10 minutes the performance of anyone with a visor began to degrade considerably. The difference was more pronounced with the "round armour" than the "gothic" though only one individual wearing a visor was actually able to complete the 20 minute run. In other words, you can do just about anything in plate armour, it's just a question of how long you can keep it up. It's more than likely that during long battles soldiers would have come up with a way to rotate in and out of the ranks since even a few minutes resting with your visor up can be enough to catch your breath. It also shows just how important a knights "shock" value was. Once a fully armoured man was committed to a fight it had to be over within a few minutes or his performance would degrade sharply. That's a big reason why so many knights relied so much on their horses and the ability to charge, since an effective charge could quickly scatter the more poorly trained infantry and not cause the cavalry to become bogged down in a melee. It's a pitty that some sort of endurance rules couldn't be introduced into D&D but I think that any attempt would be seriously overcomplicated and likely just end up bogging things down. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tumbling in full plate
Top