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Tumbling issues
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<blockquote data-quote="Shallown" data-source="post: 1875984" data-attributes="member: 1368"><p>Tumbling basically cost double to move the same distance.</p><p>Hampered terrain cost double to move the same distance.</p><p>You can accleerate your tumble to move 5 feet for every 5 feet at a -10.</p><p></p><p>Now remember terrain hampering affects multiple so tumbling in hampered terrain cost 4 times normal.</p><p></p><p>Quoted from SRD</p><p><em>Double Movement Cost: When your movement is hampered in some way, your movement usually costs double. For example, each square of movement through difficult terrain counts as 2 squares, and each diagonal move through such terrain counts as 3 squares (just as two diagonal moves normally do).</em></p><p><em></em></p><p><em>If movement cost is doubled twice, then each square counts as 4 squares (or as 6 squares if moving diagonally). If movement cost is doubled three times, then each square counts as 8 squares (12 if diagonal) and so on. This is an exception to the general rule that two doublings are equivalent to a tripling.</em></p><p></p><p></p><p>Also remember hampered terrain may offer penalties to tumble checks. +2 to +5</p><p></p><p>So to tumble at 1/2 movementthrough a hampered square would cost 10 feet of movement and incur a -12 to -15 penalty above any other penalties. Not easy to do.</p><p></p><p>Moving through allies cost nothing extra nor does it raise the DC.</p><p></p><p>Moving through squares occupied by opponents raises the DC from 15 to 25 and follows other normal tumble rules. </p><p></p><p>You can move through opponent squares without tumble if they are helpless or three or more sizes larger or smaller, unles the fill the space like a Gelatinous cube does.</p><p></p><p>Hope this helped clear things up some; then again maybe not <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Later</p></blockquote><p></p>
[QUOTE="Shallown, post: 1875984, member: 1368"] Tumbling basically cost double to move the same distance. Hampered terrain cost double to move the same distance. You can accleerate your tumble to move 5 feet for every 5 feet at a -10. Now remember terrain hampering affects multiple so tumbling in hampered terrain cost 4 times normal. Quoted from SRD [I]Double Movement Cost: When your movement is hampered in some way, your movement usually costs double. For example, each square of movement through difficult terrain counts as 2 squares, and each diagonal move through such terrain counts as 3 squares (just as two diagonal moves normally do). If movement cost is doubled twice, then each square counts as 4 squares (or as 6 squares if moving diagonally). If movement cost is doubled three times, then each square counts as 8 squares (12 if diagonal) and so on. This is an exception to the general rule that two doublings are equivalent to a tripling.[/I] Also remember hampered terrain may offer penalties to tumble checks. +2 to +5 So to tumble at 1/2 movementthrough a hampered square would cost 10 feet of movement and incur a -12 to -15 penalty above any other penalties. Not easy to do. Moving through allies cost nothing extra nor does it raise the DC. Moving through squares occupied by opponents raises the DC from 15 to 25 and follows other normal tumble rules. You can move through opponent squares without tumble if they are helpless or three or more sizes larger or smaller, unles the fill the space like a Gelatinous cube does. Hope this helped clear things up some; then again maybe not :) Later [/QUOTE]
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