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<blockquote data-quote="Crothian" data-source="post: 5582554" data-attributes="member: 232"><p>I would emphasis the weather, the cold, the lack of vision in a storm, getting lost, snow blindness, and other hazards that the group might not be 100% prepared for.</p><p></p><p>One item I had fun with ws a dagger +1, frost or something like that. But I described it as an unmelting ice sickle. One player had the clever idea to use to keep his drinks cold in warmer climates. </p><p></p><p>I had a light in the ice. They found a large glacier, block of ice and deep inside was something glowing. They had to use lots of fire spells to get to it and then they ended up freeing a trapped powerful fire diety. But you could make it anything you like. </p><p></p><p>Another thing I did was a civilization that was frozen. The gods had brough t destruction to them by just freezing them all and it created a mystery of what they had done and if they wanted to do anything about it.</p></blockquote><p></p>
[QUOTE="Crothian, post: 5582554, member: 232"] I would emphasis the weather, the cold, the lack of vision in a storm, getting lost, snow blindness, and other hazards that the group might not be 100% prepared for. One item I had fun with ws a dagger +1, frost or something like that. But I described it as an unmelting ice sickle. One player had the clever idea to use to keep his drinks cold in warmer climates. I had a light in the ice. They found a large glacier, block of ice and deep inside was something glowing. They had to use lots of fire spells to get to it and then they ended up freeing a trapped powerful fire diety. But you could make it anything you like. Another thing I did was a civilization that was frozen. The gods had brough t destruction to them by just freezing them all and it created a mystery of what they had done and if they wanted to do anything about it. [/QUOTE]
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