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<blockquote data-quote="Razjah" data-source="post: 5582790" data-attributes="member: 98806"><p>You can always just look in the monster manual/bestiary for cold type monsters or monsters that have that as an environment. Winter wolves and frost giants?</p><p> </p><p>With the actual encounters make sure you use the terrain. Taigas have a lot of cover to offer, high winds make ranged attacks dangerous and inaccurate as well as causing issues for travel, deep snow causes a character to fall and requires a strength check or escape artist check to get out and the area is difficult/hindering terrain. Ice is treacherous. It breaks, it is slippery, it melts from a camp fire.</p><p> </p><p>The cold makes metal armor a problem so be aware of anyone who has that. Endurance checks or survival or just a Con check to simulate the bitter cold metal draining the heat from the character.</p><p> </p><p>Also remember that without many landmarks it is very easy to get lost.</p><p> </p><p>Avalanches could make an intersting encounter- something like a snow bulette that causes an avalanche and uses that to make hunting prey more interesting.</p><p> </p><p>Snow blindness? Hypothermia? Difficult travel in unpacked snow? Lack of good firewood could be a problem. Maybe have a couple modified spells like shape ice? Native that are eskimo like and hunt dragon turtles or your choice of a deep sea monster?</p><p> </p><p> </p><p> </p><p>A random fire monster that is preying on the cold mosnters' weakness to fire would be interesting.</p></blockquote><p></p>
[QUOTE="Razjah, post: 5582790, member: 98806"] You can always just look in the monster manual/bestiary for cold type monsters or monsters that have that as an environment. Winter wolves and frost giants? With the actual encounters make sure you use the terrain. Taigas have a lot of cover to offer, high winds make ranged attacks dangerous and inaccurate as well as causing issues for travel, deep snow causes a character to fall and requires a strength check or escape artist check to get out and the area is difficult/hindering terrain. Ice is treacherous. It breaks, it is slippery, it melts from a camp fire. The cold makes metal armor a problem so be aware of anyone who has that. Endurance checks or survival or just a Con check to simulate the bitter cold metal draining the heat from the character. Also remember that without many landmarks it is very easy to get lost. Avalanches could make an intersting encounter- something like a snow bulette that causes an avalanche and uses that to make hunting prey more interesting. Snow blindness? Hypothermia? Difficult travel in unpacked snow? Lack of good firewood could be a problem. Maybe have a couple modified spells like shape ice? Native that are eskimo like and hunt dragon turtles or your choice of a deep sea monster? A random fire monster that is preying on the cold mosnters' weakness to fire would be interesting. [/QUOTE]
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